By John Sohn (xenob@go.com). Part of Baali antitribu Thaumaturgy
System: Rolls Humanity at difficulty 7. For every two successes 1 level of damage is healed, with a minimum of one.
System: Rolls Empathy + Manipulation at difficulty of the Cainite's maximum blood pool minus his current. The number of successes determine how long the Cainite is drawn out of frenzy. Note that if something else triggers frenzy this power loses its effects.
Successes | Duration |
1 | 1 minute |
2-3 | 1 hour |
4-5 | 3 hours |
6-7 | 10 hours |
8+ | 1 day |
System: Roll Intimidation + Courage. The difficulty is equal to 10 minus target's Willpower + 2; if the difficulty is greater than ten the thaumaturgist may spend up to 3 temporary Willpower to lower it by one for each spent. With at least 4 successes the demon is cast out. With 5 successes it is cast back to its native plane for a period not below 2 days. If 6 or more successes are rolled, the target may never again be possessed by the same demon.
System: The thaumaturgist must spend 1 blood point to activate this ability. The fear inspired by this level lasts only as long as the thaumaturgist upkeeps it, which costs one additional blood point per turn. Any Baali, or corrupted being, including demons, must make a successful Courage roll at difficulty 8 or flee. If the roll is made they must also make a contested Humanity roll. If the roll comes up positive in the thaumaturgist's favor, the Baali or demons will suffer a die penalty equal to the number of contested successes the thaumaturgist has made.