Path of Anti-Magick (Thaumaturgical path)

By Brian Jennings (jennings@dhj.ultranet.com)

* Interdiction: By expending a Blood Point, the vampire prevents all usage of Correspondence magick within a 50 foot radius. This means all Correspondence; incoming, outgoing, friendly, hostile, it is all affected. The effect moves with the vampire and lasts until the next sunset.

** Order From Chaos: By expending one Blood Point per Effect countered, a vampire may counter Effects from the Spheres of Entropy and Time, as long as their level in the Path is equal to or greater than the mage's rating in that Sphere.

*** Dispel Pattern: By expending three Blood Points, a vampire can counter any non-conjunctional Pattern Magick (e.g. usage of Life to conjure creatures, Forces to create fire or lightning, etc.).

**** Retain the Undead Form: Because there are so many mages out there who seem to take perverse pleasure in turning us into lawn chairs or something similar, I created this power. By expending five Blood Points, the vampire can prevent conjunctional Life/Matter Effects used upon them. (E.g. turning Kindred into lawn chairs)

***** Cone of Disruption: When going up against any nasty supernatural, and you just can't have them use their powers on you, employ this. By spending 1/2 of his current Blood Pool, the vampire can create a cone in which no magick of any sort can be used, even one's own. This includes Disciplines, Garou Spirit Gifts, True Magick, Arcanos, etc. The Kindred can alter the angle of the cone, and the length of the cone depends upon the angle. The disruption field lasts for 1 turn for every 4 Blood Points, or fraction thereof, expended.
AngleRange
1 degree500 yards
45 degrees375 yards
90 degrees250 feet
135 degrees125 feet
180 degrees20 feet