By Mark Baxter (mbadger@es.co.nz)
There are a number of basic differences between this Path and the Path of Evil Revelations. The PoER are famous for killing young children for components and standing on the top of mountains in a thunderstorm shouting things. While we are just as famous for the latter we would not even consider the former. The art of taking hostages and their release after our defeat is more our style. Also instead of making unfortunate pacts with beasts from beyond the pale we prefer to instead devise fiendishly cunning plots which are so complex and nebulus they often achieve artifical intelligence in their own right.
10 | Turning completely to the Dark side; don't make the mistake of those on the Path of Evil Revelations! |
9 | Not owning and know how to play a full sized pipe organ. Recordings are allowed for those isolated scenes which some rants can not be without. |
8 | Being defeated and not coming back, when able, to reap your wicked revenge. |
7 | Failure to resist frenzy. We spit and scream enough of the time ourselves with out doing it involutarily. Let the Beast make an appointment like everybody else. |
6 | Being captured or defeated and not having a foolproof fiendishly cunning escape plan ready for immediate use. |
5 | Not leaving an obvious escape from your diabolical Deathtrap (tm) for the hero once you happen to leave them alone for a few minutes. |
4 | Not explaining your entire foul plot to the hero once they have been captured. Leave nothing out and no lying!!!!! |
3 | Failing to 'ham' up the melodrama when appropriate or more importantly when inappropriate. |
2 | Failing to rant and/or rave about anything and everything when comfronting your adversary, or the neighbours. |
1 | Killing someone. Any fool can kill, remember the idea is to teach not rid the world of heroes. We'll use Genhenna to do that :) |
The Path of Rum and the Soul: Fools! Don't they realise that pleasure comes from having a really maniacal laugh and many deformed servants! Why this if I could only take the time out from trying for World Domination (tm) I'd show them a thing for two..."
Fortitude: For surviving your defeat or indeed your own creations.
Dark Thaumaturgy: For knowing how to outfit a laboratory properly and maybe just for the looks of some of those books.
Bio Thaumaturgy: For creating that Deathbeast (tm) you've always wanted; see the Alien trilogy and much Anime for further details.
Dementate: For seeing just how far you can push your hero before they crumble.
Obtenebration: The use of shadowplay can make the most innocent location eriery and forbodeing, adds much to the use of hyper-melodrama!
Hagbuttry: All the powers involved in this beauty can be used to further a Dastardly villains goals no end. A definite must for those who desire there own theme music and spotlight. The opportunities for absurd escape are overwhelming as well.
The Evil glint (tm) can be considered a 'G' rated version of Dread gaze of Auspex fame. With the expenditure of a bloodpoint the Vampire may make his opponents shudder briefly in fear as the glint strikes them to the bone. The glint may be from the eyes or the teeth depending on the style of the Dastardly villain. For some strange reason this power also attracts women but go figure? More expenditure of blood can strip the paint off walls and cause flies to drop dead at a glance. Use of this power annoys the hell out of gypsies. A must for those wanting to make an impression.
Next is the maniacal laugh. The maniacal laugh can be used to great effect to inspire fear, announce your entry, show amusment, mock your enemy, change the television channel but it can't make you a coffee, by God I've tried but no. This power has to be learned and doesn't come naturally. You can try but it sort of sounds whiny and pathetic to the person you intend to impress. High levels of maniacal laugh can cause entire city blocks to shudder at your entrance.
Finlly comes the Dramatic pause. The Dramatic pause is a must for the dastardly villain as this allows the student to not only rant to his heart's content without being shot but also allows the student to make over powering gestures in wide sweeping motions without taking someones eye out, the heroes buggering off for lunch or getting shot. The Dramatic pause can also be used to allow you to curse the enemy with e.g. "The fleas from a thousand camels shall infest your underwear" and your escape without the enemy laughing at you, escaping themselves or you guessed: it shooting you.