Path of Gambit
By John Sitton (jms10@ra.msstate.edu)
* Charge
The Tremere may spend one blood point per level of Gambit to make a playing card or larger non-living object in contact with the Tremere's hand explosive with a two turn (or 5 sec) delay (grenade stats per blood point). (if not enough is spent to destroy the object, it merely warms and quivers).Someone using Hightened Senses may make test against the Tremere's mentals to see the energy within a charged object.
** Delay
The Tremere may lengthen or shorten the delay on a Charged object as she casts charge. (max 10 min, or with an additional blood point 1 hour).
*** Trigger
Instead of a delay, the Tremere may spend a blood point to make a charged object explode when triggered by an action taken by, or done to the object. (e.g. being consumed, colliding with something, being touched, or it falls over).
**** Hot Blood
The Tremere may, at no cost make a blood point of her own blood triggered to explode (one point explosion).
***** Goblin Grenade
The Tremere may make a living creature (or just some of its blood) explosive, with either a trigger or a delay.
Rituals Requiring Gambit
BasicDetect Charge: A Tremere with this ritual may "see" the charge in an object, no test.
IntermediatePuff: The Tremere may choose to make the explosion contained enough that all is done is that the object turns to smoke.
AdvancedCharged Blood: The blood contained within the Tremere will explode if consumed in any way (Theft of Vitae, bled then consumed, drained directly...). 2 agg.