Light of Truth (Thaumaturgical path)

By Megan K. Mcguire (mkm6642@is.NYU.EDU)

* Will o' the Wisp: This duplicates the Sabbat Thaumaturgical ritual. The Thaumaturgist may summon a supernatural ball of light. The ball travels as the Vampire mentally commands. It is useful as a simple source of light, and may perform limited functions such as glow brighter or dimmer, divide into smaller balls, fly about etc.

** Illuminate: The Thaumaturgist may illuminate an area (size dependent on successes) with a light that has no discernible origin. Alternatively, she may choose to use successes to determine brightness

*** Truesight: The Thaumaturgist may now use the light to sense the true emotions and or appearance of anything bathed in it's glow. This works like Auspex, although it breaks through Obfuscate and Obtenebration and even Chimerstry according to successes rolled.

**** Farsight: The infusion of light created may now be sent to another location the Thaumaturgist knows in order to 'illuminate' the situation there. By focusing the magus may 'see' the place as if clairvoyant. Additional successes determine the range of the probe as well as use of Auspex abilities.

***** The Light of Truth: By spending 6 points of her own blood, the magus may concentrate light into a laser-like weapon of pure energy. The ray will emanate from a tiny palm held light source and sweep around the area, cutting through everything it touches in a flat line except the caster herself. The damage is considered aggravated and can be instantaneously lethal. The expenditure of a willpower point as well as at least two successes on a Perception+Melee roll is required to aim the beam at a particular l evel (difficulty based on generality of level. i.e. six at upper torso, seven at neck, nine at heart, etc.)