By Jay Knioum (madafro@trip.net) for the Chupacabras bloodline.
System: To use this power, the vampire must roll Dexterity + Stealth, with a difficulty determined by his surroundings:
Wilderness: | 6 |
Civilized area, Outdoors: | 7 |
Civilized area, Indoors: | 8 |
Area is well-lit: | +1 to difficulty |
Area is shadowed: | -1 to difficulty |
Area is completely dark: | -2 to difficulty |
System: The Chupacabras must spend one Blood Point and must score three successes on an attack roll to inject a victim. The victim must then roll Stamina + Fortitude (if present) against a difficulty of 8 to resist the toxin. The toxin can have a varying degree of effect, as indicated by the number of successes on the resistance roll, indicated below:
No Successes: | The victim is completely paralyzed for the duration of the scene. |
One Success: | The victim is paralyzed for one turn, after which she may move, but with a +4 to all difficulties for the duration of the scene. |
Two Successes: | The victim suffers +4 to all difficulties for the scene. |
Three Successes: | +3 to all difficulties for the scene. |
Four Successes: | +1 to all difficulties for the scene. |
Five Successes: | The toxin does not take effect. |
System: The Chupacabras must spend at least one Blood Point to use this mutation for a scene. Then, the Chupacabras must roll Dexterity + Athletics, diff 6. Each success is equal to one level of Celerity. However, the vampire cannot have more levels of Celerity than she spent in Blood Points. Thus, if she wants a shot at five levels of Celerity, she must spend five Blood Points when using this power. Also, while the power is in effect, all difficulties to Physical rolls are reduced by two.
System: The Chupacabras which decides to Procreate may start storing Blood Points in a special sac he or she (gender doesn't matter) creates by way of Permutation. The vampire may hold a tremendous amount of blood in this sac, but it is in a very mutated form, and does not count toward the vampire's normal Blood Pool.
Once the vampire has stored enough blood to Procreate, she must enter a torpor-like state in a place secure from the sun, while she develops her offspring. After the "gestation" is completed (usually about a week), the vampire "gives birth" to a small Chupacabras vampire. The vampire matures within 24 hours, but still must be taught the ways of the Bloodline. When the torporous state is entered, the Chupacabras must spend a Willpower point to form a Childe.
The Childe will always be of one generation higher than her "sire." Thus, Chupacabras of 13th generation may not make use of this level of Permutation. The Childe is always considered to be Blood Bound to her parent, and a vampire may create as many of them as she wishes, provided she has Willpower to spend.
Chupacabras are intelligent, and have individual personalities, but their mindset is usually dominated by the wishes of their parent. Thus, while Chupacabras may act like stupid, animalistic beasts, it is dangerous to underestimate them.
Still others may manifest rough variations on Dominate, while still others may be able to change their shape like certain Tremere. Some may even be immune to fire (and may well have another weakness...just as deadly), and others may stick to walls like insects.
Until the discipline of Permutation can be further explored, and until the Chupacabras become more refined, these mutations will largely be random.