By Lost Soul (mcvonste@mailbox.syr.edu) for the Drakul bloodline.
System: For every dot the vampire possesses in Perseverance, he or she gains one additional willpower point, which can be spent and regained the same way as all other willpower points. He or she also has the option of spending one point of blood for an additional willpower point (regardless of how many levels she possesses in the discipline).
For example, Vanessa has a Perseverance rating of three. Dorian has a Dominate rating of three, and has attempted to bend her to his will. To his surprise, however, she simply blinks innocently and ignores his command.
Vanessa also has a Domination of three, whereas Dorian only has a Perseverance of one. Vanessa in retaliation of Dorian's attack decides to command him to dance a jig in front of her while she watches. Dorian makes his roll to prevent the Domination, and gains an additional die to do so.
System: This ability is usually used when a vampire has suffered at least 4 damage levels. By spending one blood point a turn, the vampire may ignore all but two damage levels, therefore only suffering a -1 on all die rolls. In addition he or she may continue combat, hunting, or any other complex activities so long as she pays one point of blood each turn. This can get rather expensive rather quickly, so it is in the vampire's best interests to find a source of blood quickly when using this ability.
When only performing simple activities, such as walking, the vampire may only spend one blood point an hour. As soon as any complex activities take place, however, one blood point per turn is necessary.
If the vampire stops paying blood, or runs out of blood, he or she immediately gains all damage levels that were there before (they never went away), and an additional damage level caused by straining the vampire's tissues. If the vampire runs out of blood and the injuries sustained are severe enough, she will go directly into torpor. Note that the vampire may heal her injuries while using this ability, though the cost of Distant Suffering must be paid as normal in addition to the pool paid to heal.
The acting vampire may also attempt to remove the target's willpower using this ability, but keep in mind the target must be touched for an entire turn for this to be successful.
This ability cannot be used by the vampire for herself, only other vampires.
System: By spending one point of blood and one point of willpower each turn, a vampire can survive any form of fire short of a large explosion. She can walk through a blaze unscathed, ignore the tongue of a flamethrower or survive the impact of exploding gasoline.
The vampire may also spend one point of blood and one point of willpower each hour to walk about by day, provided she does not expose herself to direct sunlight. Direct rays from the sun only will cause 1/4 damage, however, and it is not aggravated.
The affects of Rotschreck are also lessened by 1/4 the normal affect, and it is 1/4 as difficult to ignore.
System: For each point of willpower spent, a vampire may heal one health level of damage. For four points of willpower, the vampire may immediately heal one health level of aggravated damage.
System: By spending 5 blood points and 2 willpower points, the vampire will initiate an impervious shield surrounding her entire body which will last one turn. To maintain this shield she must spend 2 additional blood points and one willpower point each turn. As soon as she stops paying this cost, the shield disintegrates.