By Robert Herman (hermanr@ccds.cincinnati.oh.us)
System: The Garou spends two points of Gnosis and rolls Intelligence + Science (difficulty 8). With any successes, he and any equipment (up to about 60 pounds) become, effectively, immaterial. They are still visible, but the molecules have become disjoined; nuclei and electrons go right around one another (atoms are mostly empty space, after all), the electromagnetic repulsions being temporarily suspended. Some small repulsion is maintained between the character and the floor, unless the character specifically wills this away.
The Garou can end this gift at will, and will probably need to, because he also becomes unable to breathe! To end it, he must be completely immersed in a fluid (probably air or water. Ethanol would work if there happened to be a vat (keg?) around; molten metal would, too, but there might be side effects...) If any part of the Garou's body cannot shift back, the Garou cannot shift back. If the Garou falls unconscious or dies, he shifts back as soon as possible (if the Garou runs out of oxygen in the middle of a cave wall, this may very well be never). In any case, the gift lasts no longer than one scene (the Garou might carry an oxygen tank or have a Gift that allows him to not have to breathe).
The obvious uses of this Gift are to bypass obstacles and to avoid combat damage. One other use is as follows: by alternating on and off the force beneath his feet, the Garou can climb up the inside of any solid as if it were a staircase (falling will still hurt, though!) The Garou should note that he is still vulnerable to nonphysical attacks; electricity still shocks him; heat and cold not only still work, but cannot be soaked (at the Garou's molecules aren't held together as they should be); and any mind magic or whatever still works. Likewise, though, the Garou might use heat or cold sources to do damage. Liquid N2 or an acetylene torch can be devastating when they cause internal injuries, and even a cigarette lighter can cause horrible internal burns. Specific effects are left to the Storyteller's sick mind.
This Gift is taught by an electricity or earth elemental.