By dhendrix@dexter.net for the Frighteners bloodline.
System: The vampire rolls his Manipulation + Subterfuge (difficulty equal to the victim's Perception + Self-Control or Instincts).
| Successes | Duration |
| 1 | One Night |
| 2 | Two Nights |
| 3 | One Week |
| 4 | One Month |
| 5 | Three Months |
System: The vampire rolls Charisma + Intimidation (difficulty is the victim's Wits + 3). Any success indicates that the victim is cowed, while three or more indicates that she runs away in terror.
System: The vampire rolls Perception + Medicine (difficulty based on length of time the vampire has known the victim)
| Description | Difficulty |
| Complete stranger | 9 |
| Just met | 8 |
| Acquaintances | 7 |
| Friends | 6 |
| Good friends | 5 |
| Old friends | 4 |
Systems: No roll is required, but the change does require a blood point and three turns to transform. Any special abilities are to be determined by the Storyteller.
Systems: Roll Manipulation + Subterfuge or Expression which ever is lowest (difficulty Willpower of Victim)
| Successes | Effect |
| 1 | Mortal knocked out for scene; Vampire is -2 for all rolls for a scene |
| 2 | Mortal knocked out for an hour; Vampire knocked out for a scene |
| 3 | Mortal knocked out for a night; Vampire is knocked out for an hour |
| 4 | Mortal suffers a heart attack; roll Mortal's Stamina (difficulty 7); Vampire knocked out for a night |
| 5 | Mortal dies; Vampire is put into torpor and will only awaken when time is up according to humanity. |