By dhendrix@dexter.net for the Frighteners bloodline.
System: The vampire rolls his Manipulation + Subterfuge (difficulty equal to the victim's Perception + Self-Control or Instincts).
Successes | Duration |
1 | One Night |
2 | Two Nights |
3 | One Week |
4 | One Month |
5 | Three Months |
System: The vampire rolls Charisma + Intimidation (difficulty is the victim's Wits + 3). Any success indicates that the victim is cowed, while three or more indicates that she runs away in terror.
System: The vampire rolls Perception + Medicine (difficulty based on length of time the vampire has known the victim)
Description | Difficulty |
Complete stranger | 9 |
Just met | 8 |
Acquaintances | 7 |
Friends | 6 |
Good friends | 5 |
Old friends | 4 |
Systems: No roll is required, but the change does require a blood point and three turns to transform. Any special abilities are to be determined by the Storyteller.
Systems: Roll Manipulation + Subterfuge or Expression which ever is lowest (difficulty Willpower of Victim)
Successes | Effect |
1 | Mortal knocked out for scene; Vampire is -2 for all rolls for a scene |
2 | Mortal knocked out for an hour; Vampire knocked out for a scene |
3 | Mortal knocked out for a night; Vampire is knocked out for an hour |
4 | Mortal suffers a heart attack; roll Mortal's Stamina (difficulty 7); Vampire knocked out for a night |
5 | Mortal dies; Vampire is put into torpor and will only awaken when time is up according to humanity. |