(pix-EE)
By Jay Gray (jg260595@hvcc.edu)
The war was long and bloody, leaving many kithain on both sides dead. However, the Pixies had the conviction of a just cause to support their efforts. For their homeland they fought fiercely and even the Redcaps hesitated in the face of their savage determination. The final battle was fought on the banks of the river Parrett. The Pixies, with their allies, forced the Sidhe armies across the river. After that, everything west of the Parrett was known as Pixyland.
The Pixie's victory was to be short-lived. Very soon, the Shattering came. The Pixies were loathe to leave their homeland, but many saw that the survival of their kith required they cross the paths into Arcadia and leave the mortal world for good. This was not to be, for the memory of the Sidhe was long. The ultimate punishment of the Pixies for their rebellion was the denial of an escape route from banality. The route to Arcadia was closed to them. Like most of the commoner kithain left, they were forced to take refuge in mortal forms and bury themselves in the mundane. Now, centuries later, the Pixies find themselves spread out all over the world.
More often than not their mortal host had already moved from the West Country to lands such as America, India and Australia by the time the Chrysalis occurred. Occasionally, a Pixie developed the courage to lead a colony of her people to a new homeland. As the English Empire spread, so did this kith.
This kith can be as passionate as a Satyr when the mood strikes them properly. A Pixie attending a game of one of her city's sports teams will be louder, more raucous and wild than anyone else in the stadium. They can also be as ferocious as a Redcap when it comes to defending that city and the people in it from enemies.
Those Pixies that are of the Seelie court are good natured and will more often than not see slights to their homeland as part of a friendly rivalry, recognizing that others value their homelands as much as the Pixie values hers. Those of this kith that are Unseelie, though, are easy to provoke. A slight to their homeland will most probably result in a physical confrontation.
Wilder pixies are fair and slim. Their skin is no longer merely tinted green, but is instead the gentle green of dandelion stems. Pixies at this age embrace their homeland fully, moving into positions where they can help protect and nurture their home and the people in it.
Grumps tend to shrink and wrinkle in their old age. They can best be described as wizened. Their skin is now a dark green. Grumps try to move into positions where they can help their homeland in less noticeable ways, often giving financial or political support.
Defense of the Homeland: Pixies value the safety of their homelands more than anything else. Because of this, whenever they believe they are defending their homeland or anyone in it, all difficulties related to that task are reduced by two.
"I've never seen a Pixie who wasn't willing to help someone inside her territory. They couldn't care about someone outside of it, though."
Eshu: Wanderers and lay-abouts. They contribute nothing. Worthless.
"They are much too hidebound for their own good. If only they would see the world outside their little homes, then they would be true faerie."
Nockers: Their attitude leaves a lot to be desired, but like the Boggan they can give a great deal to the community, if they chose to do so.
"Now these guys are serious about something. They see their territory like we see our inventions and are just as demanding about perfection."
Pooka: The world has a place for their kind, I suppose but I don't know what it is. They do try to save the nature contained within the community, though.
"These guys can be a blast under the right circumstances, but don't let them catch you playing a jolly on one of the people they protect! WHEW! Their sense of humor goes right out the window then!"
Redcaps: We need our warriors, but there is a point when war must stop and peace should begin. The Redcaps don't seem to know that.
"Have you ever seen one of them defend their territory? Christ! They can be fierce!"
Satyr: More often than not we end up protecting our charges from these ones. Rowdy drunkenness and reckless abandon are appropriate occasionally, but not all the time.
"They can be fun at a ball game, but anytime else forget it!"
Sidhe: At their best they are kind rulers and good for the land. They rarely are at their best, though. More often than not they are corrupted by the power they wield.
"We will never forget the battle at the Parrett. Never."
Sluagh: We don't really understand these ones, but they leave us alone and we leave them alone.
"They protect us without even knowing it."
Trolls: These were our greatest allies when we freed the West Country from the Sidhe. If your cause if worthy, these noble ones will come to your aid.
"Like us they are protectors and seek to keep their charges from harm. If only they were not so narrow in their view of who to protect."
I've heard some complaints in the past about how Changeling doesn't really fit into the World of Darkness because of its lack of horror. To me, those complaints are unfounded. The people who registered them just need to look at what horror really is. The world presented in Changeling, that sterile, grey, banal place where creatures of the imagination are starving for just a glimmer of Dreaming, is more terrifying to me than the politics of the Vampires, the war of the Werewolves, the struggles of the Mages or the depressing gloom of the Wraiths.
I want to thank White Wolf Games for creating the World of Darkness, especially Changeling. It is a game I enjoy greatly. I want to thank all those out there who helped me with the rough draft of this kith. The final copy, I think you'll find, has changed a bit. By the way, feel free to E-mail me about my work, I love to hear feedback of any kind.
Here is my creation, my child. I hope you enjoy the ideas I've laid down here. I hope you take the Pixies and make them your own. Remember, faeries pollinate flowers much better than bees.