By Elthon S. Maria (elthon@tre-ms.gov.br)
System: To catch a being in the Pokeball, the user must make a successful Throwing attack and hit (Dex + Athletics diff 7 or Dex + Throwing diff 6). Upon hitting the target, the fetish is activated, and a Gnosis roll is made (diff 6). If the target has no actions left in the turn, is immediately sucked into the ball and is trapped. The next 3 turns the target may roll Strength (diff 6) to beat the successes of the Gnosis roll in the activation of the fetish. Successes are not cumulative, but the target may spend Rage, or activate Celerity, or anything else to try more than once in a turn. If the target fails, it gets trapped for a number of hours equal to the successes in the activation roll, and the owner of the fetish can spend Gnosis to increase this time in an 1 per 1 basis. While inside the Pokeball, the target can do nothing, trapped in stasis. Beings with some sort of supernatural healing continue to do so while trapped, but no actions can be taken. Vampires are considered as in torpor. When the time expires, the Pokeball ejects the trapped target. The level 5 version of this Fetish has a second spirit bonded, normally a Gnosis Spirit, and holds the target inside for as long as the owner decides to keep it. The Fetish's Gnosis acts, in the two versions, as "countermagic" and "armor" against all attempts of harming the trapped being inside.