Potence Revised
By Corey Rose (gamer@mail.klis.com)
Description
The following revisions to Potence are not new. They are the LARP versions converted to Storyteller rules. I hope you like them.Most of the powers are considered 'reactionary,' meaning vampires may use them without too much thought, they just do it instinctively. As such, they do not require an Action to perform, and any Blood costs do not count towards characters' maximum Blood Points/turn (as per their generation).
* Potence
A vampire with Potence can perform amzimng feats of Strength. Add the Potence rating to the vampires Strength for Feats of Strength (see the Feats of Strength section of the rulebook).
** Prowess
A kindred with Prowess adds his Potence rating to all Strength Dice Pools (note: this is extra dice, not successes).
*** Might
A kindred with Might can use his blood to gain successes on Strength rolls, much like spending Willpower. Each point of Blood spent gives the character one success on his strength roll. Note: you may only spend as many BPs as your Potence rating. This power is reactionary. A player need only say he is going to use it, but he must use it before the roll is made, and he must say how much blood he is going to use.
**** Puissance
At this level the kindreds strength is such that blows are truly terrible. By spending a Blood Point before attacking, all damage done during the attack is considered aggravated. Because of the effort put into the attack, this may be the only action the kindred takes that turn. Note: the BP must be spent before the attack is rolled and if the attack misses, oh well. This power is reactionary.
***** Vigor
A kindred with this power is truly mighty. For two points of Willpower the vampire may reroll any Strength roll, and then choose which of the two rolls to use. This power is reactionary.