Potion of Life

By John Snead (jsnead@netcom.com) (9 Mar 1994)

Level 4

It is a potion, and as such is not a normal talisman. Instead of being something you carry with you and use, it is something the character drinks that makes a permanant change in her body. It is a potion that has been re-invented separately by the OoH, the Verbena, the Akashics, and the SoE.

Powers:

1) Alter pattern: (Prime 4 Life 3) The pattern of the imbiber is altered, so that she no longer ages. Since this is done using Prime 4 there is no pattern bleeding caused by this effect, since the person's entire pattern is changed to accommodate this change.

2) Sense health, you are able to look inside your body, and sense any injury, poison or other damage, using Life 1. Roll Per+Medicine.

3) Heal body, once you have sensed an injury you may attempt to heal it. Before sleeping you must Meditate for at least half an hour. Roll Sta+Meditation vs Dif 6, each success allows you to heal one body level in damage, however, you must sleep for at least one hour per body level regained immediately after completing the meditation, or all benefits are lost. The body levels heal at the rate of 1 per hour, Life 3.

4) Immunity to disease, you are fully and totally immune to all diseases. All harmful viruses, bacteria, and fungi in your body die, Life 2.

When you imbibe this potion roll your Arete+4 (the level of the Talisman) vs a difficulty of 7, if you achieve 5 or more successes the effect of drinking this potion is permanent, and all of the effects listed above become permanent abilities of the character. If fewer successes are rolled the potion only lasts as long as the duration roll indicates, then it ceases to effect the character, and the PC must find another dose, and try again. There do exist level 5 versions, which are identical, except that to chance for permanency is greater (Arete+5).

Yes, I know this is not a standard Talisman, but I like the idea, and it seemed to fit the Mage game rather well. I enjoy playing ancient immortal characters. Amulet versions of this charm Talisman also exist, however, most of them become inactive once they have bestowed permanent immortality on one subject (ie you can't pass them around to the entire party).

The Verbena and SoE versions of the potion require Kindred Vitae to be effective.