By Charles W. Plemons III (nosferatu@premiernet.net)
Version 1.0 September 28, 1997
Version 2.0 December 5, 1997
Version 2.1 March 16, 1998
Version 2.2 May 9, 1998
This may be freely distributed by anyone in any format as long as credit is given to the author but cannot be distributed for profit for any reason.
Physically, the Yautja are larger and taller than adult humans, standing at least seven feet tall but often much taller. Females, who have not been seen by man, are even larger; the female Yautja are known to occasionally throw their mates during moments of passion. Yautja have a reptilian skin of mottled red, green and yellow patterns. Like humans, they have two arms, two legs, and two eyes. Their mouths have four mandibles around them, much like a set of lips. Children are smaller versions of the adult, and a male will typically father seventy or more "suckers" in his lifetime. Yautja have long hair that is braided into dreadlocks in an extremely painful ritual that takes months to perform, and any Yautja exhibiting pain during the process is forced to endure it again.
Yautja young are trained by the elder warriors known as Leaders and travel in packs with one until they become Blooded. A Blooded warrior is one who has survived a Hunt against the Kainde Amedha (their name for the Xenomorphs, literally translated: Hard Meat). After such a Hunt, the survivors have the emblem of their Leader etched into their forehead and skulls with Xenomorph thwei (blood). They are then adults in society and are allowed to Hunt on their own.
Ships of Blooded warriors travel the galaxy in search of the ultimate sport. They will Hunt anything that will fight for survival, and thus, their favorite prey is Kainde Amedha and Oomans, as they call them. Oomans, or Soft Meat, are the most challenging of their prey, for they are clever and shoot back.
The older the predator, the less likely it is to use firearms. Any Yautja can shoot something to death, but it takes a real warrior to kill with knives and bare hands. For the same reason, not all Yautja use their stealth suits. The truly brave (stupid?) Hunt the Xenomorphs with only their bladed gauntlet.
Yautja will make good Hunting by stocking an area. They will capture a Xenomorph Queen (no easy feat) and harvest the eggs. These eggs are then scattered in an area with suitable hosts. After a few days, the Yautja will come in and Hunt the bugs. With the bugs' known penchant for survival, this results in the inevitable spread of aliens around the galaxy.
Beings of other races who prove worthy on a Hunt may well be accepted into the Yautja society. Such adopted beings are Blooded like a normal warrior. Of course, many Yautja, especially the young, resent the fact that a non-Yautja runs with them. Prepare to be challenged . . . often.
A Yautja's status and pride is measured by the power of the creatures it Hunts. The Yautja claim the skulls of their prey as trophies. Such trophies are treated with great honor, and they are polished and displayed at home. The trophy skull of an Ooman is the centerpiece of any collection. The highest insult in Yautja society is to be killed by another Yautja who then smashes your skull rather than claim it as a trophy. It is a way of saying you were not worthy. This is a tremendous dishonor to the family and Leader of the Yautja thus killed. On the converse, it is a great honor to have your skull displayed by your killer, as it shows he considered you a noble conquest.
Pain Threshold: Due to their vicious upbringing, the Yautja are better able to handle pain than many other creatures. Thus, they have Health Levels as such: OK, OK, OK, OK, -1, -1, -2, -2, Incapacitated. They heal at the same rate as a human being.
Temperature Resilience: The Yautja only show up on Earth during extreme heat waves and seem to prefer temperatures of 100 degrees or more. To what extremes they are capable of surviving is unknown. However, when a Yautja ship crashed in Siberia, the warriors functioned in temperatures of -60 degrees F without any problems.
Thermovision: The Yautja see in patterns of heat. Living beings are seen as bright yellow and red objects. If a being can hide its heat signature, it becomes invisible to the Yautja.
Thick Skin: The Yautja in Predator II takes a couple of shotgun blasts at point-blank range. This seems to indicate a thick resilient flesh. Assume they have a natural armor rating of 2.
Weapon | Difficulty | Damage |
Blade Gauntlet | 6 | Strength + 2 |
Telescoping Spear | 7 | Strength + 3 |
Smart Disc | 6 | Strength + 3 |
Razor Net | 8 | Special |
Shoulder Cannon | 6 | 8 |
Burner | 7 | Special |
Blade Gauntlet: The Yautja have a retractable dual-bladed gauntlet much like the claws of Wolverine. This gauntlet is grooved to allow the thwei of the Kainde Amedha to flow away from the hand.
Telescoping Spear: This is a two foot tube that telescopes outward to seven feet and is tipped with deadly barbs. This spear is used in melee combat, and may be thrown as well. When thrown, it accelerates itself towards its target.
Smart Disc: Like a razor-edged frisbee, this hand-held blade may be thrown or used to slash. Much like a boomerang, it returns loyally to the hand of the thrower.
Razor Net: This hand-held device fires a wire net at its target. The net is razor sharp and inflicts damage upon those pinned beneath it. It inflicts three points of damage upon impact (soakable). For every turn that an entrapped being struggles, it takes damage equal to its Strength + 2. The net is only large enough to entrap one creature roughly man-sized, but it fires with enough force to pin a creature against a wall or thick column.
Shoulder Cannon: A shoulder mounted laser cannon with a red beam targeting system, this weapon is often discarded by older warriors. For those who choose to use it, it can fire 30 blasts before having to recharge. This laser cuts through kevlar and similar types of armor with ease. Ignore armors of this type.
Burner: A weapon never used in the movies, this is often carried by Yautja on bug Hunts. It is a hand-held flame thrower which can fire five times before being reloaded. Each blast is equivalent to a blast of napalm.
War Helmet: The great masks of the of Yautja enhance their vision, allowing them to see in other spectrums such as infrared. Although this takes time to adjust, it can present a harsh surprise to those who believe themselves invisible to the predator (as demonstrated in Predator II).
Shift Suit: Known as 'awu'asa' to the Yautja, the shift suit allows the wearer to bend rays of light, in effect becoming translucent. Add 5 to the Stealth dice pool of any wearer of an active shift suit. This only affects vision, in no way dampening sound or reducing the smell of the predator. Creatures whose "sight" is not based on reflected light will not suffer this penalty (i.e. the Kainde Amedha have no eyes).
Mass Explosive: Worn by both Yautja in the films, this device can destroy everything in a 200 acre radius. Anyone in the blast radius will take 27 points of soakable fire damage. This is not worn in the novels.
Medical Kit: Vital to anyone who lives on combat, the medical kits of the Yautja include bladed instruments, fire sources, drugs, powders, and various other disgusting items. With these, they are able to cauterize wounds and stop bleeding. They can even extract bullets from their own bodies, albeit painfully. A Yautja with a med kit and a little time can stop the most serious aspects of their wounds. In Predator II, the Yautja used his kit to stop the bleeding from the stump of his severed arm. The process, though agonizing, allowed him to continue. Using a med kit, a Yautja may heal a single Health Level of wounds (Medicine roll, difficulty 7).
Maneuvers | Difficulty | Damage |
Bite | 5 | Strength + 1 |
Claw | 6 | Strength + 1 |
Kick | 7 | Strength + 2 |
Grapple | 6 | Strength |
Please note that the Yautja have no natural aggravated attack.
Kindred: Vampires would be prime targets for the Hunters, as they are tougher than most humans. Ghouls are in the same boat. A vampire who does not have a full blood pool will be quite cooler than most people, thus harder for the Yautja to see. Impose a one point penalty to the Yautja trying to fight such a hard to see target.
Changing Breeds: I can hardly imagine a better foe for a Yautja than a crinos werewolf!
Wraiths: The wraiths are beyond the ministrations of the Yautja.
Fomori: The Wyrmspawn are prime targets for the Hunters, as they are beyond human.
Immortals: Immortals have much to fear from the Yautja. The fact that immortals carry swords and are experts with them makes them prime targets. Keep in mind that the Yautja take skulls as trophies, so an Immortal killed by a Yautja will be decapitated!
Xenomorphs: The Yautja could make an unexpected ally in a war against the bugs. It may even result in some characters becoming Blooded. Regardless of the the fact that the Yautja are probably the ones who started the alien infestation!
Mages, Changeling, Mummies and Gypsies: They are seen as normal humans. If perceived as a threat, they will be killed. If not, they will be ignored.
Yautja physical attributes are naturally much higher than humans. Thus, their initial point allotments reflect this. A male Yautja's maximum Strength and Stamina is 8. All other attributes have a maximum of 5, except for Appearance, which is automatically 0. Build a Yautja character with a 15/7/4 attribute allotment.
A male's upbringing and training is combat based, thus Primary abilities must be either Talents or Skills. Their ability allotment is 22/20/6. They also have 20 Freebie Points.
They also have 5 points to distribute among Backgrounds. Appropriate backgrounds include Fame, Contacts, Allies, and Leader (treat just like Mentor).
These point values seem high at first glance, but keep in mind that the Yautja have no supernatural powers. Their danger comes from their natural attributes and physical training. This keeps them more equal to the supernaturals in the World of Darkness.
The Yautja are not human, and thus they do not have a Humanity rating. Instead, they have a rating in Path which is their dedication to their hunter society and code of ethics. There are rumors of a renegade Yautja clan that do not follow this code.
10 | Using anything other than one's bare hands in a Hunt unless training the Young Yautja. |
9 | Using firearms or burners during a Hunt unless training the Young Yautja. |
8 | Failing to practice combat skills on a daily basis. |
7 | Passing up the chance to Hunt extremely dangerous prey (i.e. Kainde Amedha or Oomans). |
6 | Showing cowardice, fear, or pain. |
5 | Passing up the chance to Hunt moderately dangerous prey. |
4 | Accepting one less powerful than oneself as a leader. |
3 | Hunting those unworthy or non-threatening. |
2 | Backing down from a fight. |
1 | Losing face in Yautja society. |
Talents: Alertness 4, Athletics 4, Dodge 3, Mimicry 3, Throwing 2, Intimidation 5 (Physical), Brawl 6 (Street Fighting)
Skills: Survival 4 (Tropical), Stealth 3, Blind Fighting 2, Hunting 4, Tracking 4, Melee 6 (Spear, Gauntlet, or Disc), Firearms 4 (Shoulder Cannon, Razor Net, or Burner)
Knowledges: Yautja Language 5, Medicine 1, Science 1, Military Tactics 3
Willpower: 8
Path: 7
Talents: Alertness 3, Athletics 4, Dodge 3, Mimicry 3, Throwing 2, Intimidation 5 (Physical), Brawl 5 (Street Fighting)
Skills: Survival 4 (Tropical), Stealth 3, Blind Fighting 2, Hunting 4, Tracking 4, Melee 6 (Spear, Gauntlet, or Disc), Firearms 4 (Shoulder Cannon, Razor Net, or Burner)
Knowledges: Yautja Language 5, Medicine 1, Science 1, Military Tactics 2
Willpower: 8
Path: 6
Talents: Alertness 4, Athletics 4, Dodge 3, Mimicry 3, Throwing 3, Intimidation 5 (Physical), Brawl 7 (Street Fighting)
Skills: Survival 4 (Tropical), Stealth 3, Blind Fighting 3, Hunting 4 (Kainde Amedha, Ooman, or other favored prey), Tracking 4, Melee 7 (Spear, Gauntlet, or Disc), Firearms 3
Knowledges: Yautja Language 5, Medicine 2, Science 1, Military Tactics 3
Willpower: 9
Path: 10
Talents: Alertness 3, Athletics 2, Intimidation 5 (Physical), Brawl 3, Dodge 1, Mimicry 3
Skills: Survival 3, Stealth 2
Knowledges: Yautja Language 5, Science 1, Medicine 2
Willpower: 8
Path: Females do not follow the Path