By Proteus (proteus@ifree.it)
Experience Cost: 42
Description: This long-forgotten skill was said to have been used by the demon Azazel himself when he ascended to the mortal world; any Baali skilled enough in the use of Daimoinon can possess the body of a mortal just by touching him and rolling a successful Manipulation + Intimidation roll against the victim's Willpower. The process works extremely well in crowded places, since the infernalist can change body as many times per turn as his Manipulation score. The newly occupied body retains all of the infernalist's stats apart from Appearance, Strength and Dexterity, which conform to the host's characteristics. A Baali wishing to keep the new body has his Strength and Dexterity scores returned to normal at a rate of one point of both attributes per day, until the old score is attained. Note that as soon as a body is left for a new one, the consciousness of the person that was possessed returns to the body (but retains no memory of what happened) unless the "sleeping spirit" spends more than Stamina days without going back to his body, in which case the spirit becomes a wraith. Note also that nobody "enters" the vampire's empty shell; killing the original body of the vampire accomplishes nothing at all.
Experience Cost: 12
Description: After a successful Willpower roll (difficulty 7), that determines the maximum amount of Health Levels that can be restored, the Salubri can lick wounds on his body or on other creatures' healing any damage (aggravated too) at a rate of one blood point spent per health level cured.
Experience Cost: 18
Description: Holy Warriors of Salubri and Harbingers of Skulls have found a way of uniting their efforts against the same end; this power is the modern-day perception of an ancient power used by the direst Salubri antitribu and Baali. A spirit of vengeance is summoned inside the Cyclops's weapon or claws/hands, making them burst in flames that cause no damage and force no frenzy on the user. The weapon in question might then be used to inflict 2 additional aggravated wounds per turn, with a soak difficulty of 8. Three blood points are needed to summon the spirit, as well as a successful roll of Intelligence + Occult with a difficulty of 6.
Experience Cost: 24
Description: This ancient and seldom-manifested power was first developed by an enterprising Tzimisce elder who wished to fight the Gargoyle servant of a Tremere enemy of his without hindrance of movement and with the ability to follow him wherever he went. A Willpower point must be spent the first time the power is activated, with any subsequent use costing only one blood point; speed can be calculated through Celerity (Storyteller's discretion) and maneuevrability through Perception and Dexterity.
Experience Cost: 20
Description: This ancient and useful power was first developed by an unusual British Tzimisce who used it in the Victorian era, when he was still an ancilla. He visited his beloved mortal mistress that had gone crazy and resided in a sanatorium, phasing through bars and gates.
System: Spend 2 blood points to "phase" through any barrier or cage through which you can see (that is, made of bars and strips of metal/wood etc). This is done via Auspex "telling" Vicissitude how to re-locate organs and body parts in such a manner as to not damage the vampire, thus an Intelligence + Security roll with a variable difficulty is needed to pass without harm (botches allow the Storyteller to inflict horrible wounds on the reckless kindred). This power does not alter the vampire's mass, it simply re-distributes it around bars; it cannot be employed on little crevices, keyholes and the like.
Experience Cost: 15
Description: By spending 2 blood points the vampire may gain the power to adhere to ceilings and walls for the duration of a scene. Maneuvers can be attempted with a Dex + Athletics roll.
Experience Cost: 20
Description: The vampire spends 3 blood points, becoming a mass of spiders, rats and other vile creatures and vermin that may swarm however he likes. The character is then nearly invulnerable in this form, since she may reform her body even if only one small insect survives. Only fire, acid and sunlight may actually destroy a clever vampire in this form. This power is known by Nosferatu, Harbingers of Skulls and Tzimisce alone.