The Pure Sand of Dreams

By Kenneth Scroggins (scoggins@pulua.hcc.hawaii.edu) (11 Nov 1994)

"You are right. This is a dream. But not a dream from which you will not waken. Not now. Not ever." - Morpheus, from Neil Gaiman's Sandman

This is a very special kind of Tass/Talisman. It can create Talismans in addition to any normal uses for Quintessence. Five point Talismans last for One round, Four point Talismans last for One scene, Three point Talismans last for One day, Two point Talismans last for One phase of the moon (or one week), and One point Talismans last for One Moon (or one month). the Talismans are created on a one to one point basis and do not generate Paradox at night, but act as Vulgar Magic with witness during the Day (this assumes that the Tass was gathered at Night, when it is most plentiful, Dream sand gathered from daydreams works in the opposite fashion).

Dreamsand can be gathered by Mages who enter the dream-realms, a Mind 3 and Spirit 3 effect. The sand must be gathered using a Prime 3 effect to concentrate it from the dream itself. This does one point of non-aggravated damage to the dreamer per point of Dreamsand taken. If the dreamer has all of their dreams stolen for an extended period, the dreamer may go mad, awaken normally, or become a Marauder. Also the theft of dreams attracts certain entities which guard dreams, as well as the dangers that may arise from within the dream itself.

Dreamsand can generate a coincidental Mind Four effect and put people to sleep when it is sprinkled upon them. Mages should roll Dexterity plus Dream skill to properly target this effect (or use Prime 2), botches will put the Mage casting the sand to sleep. This effect is resisted with a Willpower (7) roll. Only one person per point can be affected in this Manner.

The sand can be used to create Dream realms in the Umbra by a Mage with Spirit 5, Prime 5, and Mind 4. The exact process is unknown however. (ie I haven't thought of it yet)