By ShadowWalkyr (shadowwalkyr@hotmail.com) for the Black Company.
Your Humanity/Path/Road rating is instrumental in determining whether you can use this power. The chart below indicates whether you Disconnect from Purity. If your Path/Road is not listed, you may not even learn this Discipline. If it is listed, you may only use Purity so long as your rating is between the ratings listed (inclusive). If your rating goes outside this range, you have Disconnected. Reconnecting is possible, but not easy.
Path/Road | Connected Ratings |
Humanity | 05-07 |
Path/Road of Blood | 03-04 |
Road of Chivalry | 02-03 |
Path of Harmony | 07-10 |
Road of the Mercenary | 03-08 |
Path of Self-Focus | 04-07 |
As mentioned before, Reconnecting is possible but not easy. First, you must get your Path/Road rating within the Connected Ratings above. Then, you must spend experience points. You must spend three x level XP for each level you wish to return to, and you must buy them back in order (i.e., you must spend three XP for Sense of the Supernatural before you can spend six XP for Purity of the Blood). You may use only those powers you have bought back.
Your Base: Perception + Alertness (if opponent has sufficient Hide power [Obfuscate, an invisibility Rote, etc.])
Difficulty: Wits + Stealth
Conditions: Limited range: 12 paces
Description: With this power, you can sense the presence of other supernatural beings. This power is always active. You will automatically win the challenge unless the opponent's Hide power (Obfuscate rating, Sphere rating, rank, whatever) is at least two more than your Purity rating. This is because this power is so specialized. You cannot pinpoint the target precisely. (That is, you can't say "Five feet to my left is an Obfuscated vampire. "You can say "There's an Obfuscated vampire over there [waves hand vaguely to left], and he's fairly close.") You also cannot identify the subject directly. You can, however, identify the subject's type (vampire, werewolf, mage, ghoul, etc.) Wraiths and spirits are detected unless they are actively trying to conceal their presence. In addition, you may tell if someone you are within range of (12 paces) is Blood Bound to someone else, either as Regnant or Thrall. If you have a bit of her blood, you may do this automatically; if not, roll your Perception + Alertness (dif = Wits + Self-Control). You can tell what kind of bond it is (Regency, Thralldom, Vinculum, etc.) but not who the other(s) involved is (are). If the subject is Regnant of multiple Thralls, you do not learn the exact number of Thralls she has (one, a few, many, a damn lot, and all Wisconsin are perfectly legitimate answers).
Your Base: None
Difficulty: None
Conditions: None
Description: You are immune to the effects of any drugs in the blood you drink unless you are allergic to it, in which case you only suffer the allergic reaction. In addition, you will not be affected by most diseases nor will you become a carrier for them. Diseases, drugs, or toxins which have been bioengineered to affect Kindred will have only half the normal effect on you. This gives you +2 dice on all Preying and Don Juaning attempts, and +1 die on the Sandman Approach, as you needn't worry about whether your vessel is "clean" or not.
Your Base: None
Difficulty: None
Conditions: None (Well, OK, you've gotta be staked, but that goes without saying, right?)
Now even stakes hardly slow you down! Once you spend the Willpower (which may be up until a year after you were staked) you may ignore the paralysis and move as normal for one minute. However, if the stake was made out of juniper wood (a traditional weapon versus vampires), the Willpower cost is doubled!
Your Base: None
Difficulty: None
Conditions: None
Your blood has become extremely potent. Anyone who drinks any of your blood, even once, will become Blood Bound to you (unless they're already Bound or have the Merit: Unbondable). This Bond is identical to the standard one except that it sneaks up on the Thrall (One sip I take. . . .) You may still be Bound as usual. If you Disconnect while someone is Bound to you (but has partaken of your blood less than three times), they are freed as though the Bond had never existed until you Reconnect. If they have tasted your blood three or more times, they remain Bound.
Your Base: None
Difficulty: None
Conditions: None
You may raise your Disciplines up to a maximum of your Maximum Trait rating plus one (this will be six for most people). When you are attempting to raise a Discipline above five, your cost is doubled. Even if you raise your Purity to level six or higher, you may not reduce this cost (nice try, though.)