By Frank Torkel
System: Survival + Stamina (+ Fortitude), difficulty six on a fire soak roll. This equals the suit's absorbance roll per turn for one scene. Only fire and sunlight may be soaked with this fire.
System: Manipulation + Leadership, difficulty six. One cubic foot of fire may be controlled per success.
System: Manipulation + Subterfuge, difficulty equals Willpower +3.
System: Strength + Leadership, difficulty seven. One cubic foot of fire may be summoned per success.
System: After forming Firesuit, the Kindred must spend one bloodpoint per charge of fire. The body cannot hold more charges than successes on the firesuit however. Each limb is covered in fire for every bloodpoint spent, the body needing two. These charges may be dropped or thrown as fireballs. Otherwise, anything the Kindred touches is set ablaze. Note that dropped charges cannot be rejoined to the body.
System: Leadership + Subterfuge, difficulty eight.
System: Pyros, difficulty 10. As long as the Flammae Ignis can see the victim, sunlight will strike him, doing sunlight damage to Kindred and fire damage to non-Kindred. Unless the victim is hidden from the Flammae Ignis' view, the sunlight will chase him through alleys, buildings, etc.