By Cloak, for the Weavers Doom.
Quiescence is the Agenda of stasis. Whether or not it evolved from Webweaving is an unknown, but often speculated, matter. It has however shown to bring some interesting spins to what on the surface sounds like a dull power. Generally this Agenda requires a roll of Intelligence+Technology (or Medicine on living targets).
System: This allows the user to gain an extra success on any repair (or medicine if the target is living) rolls, or inflict an extra point of damadge. Also, it allows the Weaver to disassemble the target in up to half the regular time.
In the case of social dynamics, substitute Empathy for Technology. Difficulty is the highest glamour present.
System: This obviously takes time to complete. During a dinner conversation a Weaver may be able to convince his target of the importance of discipline in one task (ie. brushing teeth). Over the next period of time the target will begin to see the Weavers wisdom as the discussions continue. Each hour of discussion the Weaver may roll Manipulation+Empathy. Each success grants the target one temporary point of Banality. 3 successes the target begins to perform a task in an exact way, 5 at an exact time. 15 successes and the work day regime from dusk till dawn is exact. 30 and the entire life of the target is determined by schedule. Those affected by this power are notoriously bad love-makers.
System: This is accomplished by sheer will it would seem. The power requires a willpower roll. Each success makes it harder for the subject to move. In the case of naturally heavy items, ie. a dumptruck, it raises the effective strength level needed by one per success. A person rooted to the ground risks taking successes in damage if she attempts a strength roll+athletics to move.
The Weaver must have studied his target for one hour per success he wishes to attain before attempting this task. After, however, he may make as many duplicates as he wishes. Also, it helps if the Weaver has some knowledge of the target's workings, otherwise the difficulty is +2. Difficulty for regular items is 6. Difficulty for animals, people, or chimaera is 8 or their glamour rating (highest). Study of living beings may be done through mere interaction, ie. at a diner party. 3 successes on the roll creates a passable duplicate, but any who are on familiar terms with the target will notice quickly that something is amiss. 5 creates a duplicate with some isignificant flaw or personality quirk. Seven creates a perfect copy.
Success determines the duration. One equals one turn. Two equals one scene. Three one day. Four one story. Five six months. Six may be permament. . . . This is the same duration chart as for mage magick.