Rage
By Brandon Quina (lore@tmgbbs.com) for The Kin bloodline.
* Glare of Rage
By staring into someone's eyes, you may show them the beast within you. This terrifies most mortals, causing them to run in fear. By rolling Manipulation + Intimidation, you cause one person to fear you. This person will treat you with respect, and can probally be bullied around.
** Rage's Blessing
You are able to direct your anger, and can frenzy at will. This gives you all the normal benefits of frenzy, and can make a roll equal to your Rage rating (ie. this discipline) to control your actions without resorting to spending willpower.
*** Anger's Endurance
By spending a blood point, and one point of permanent willpower, the kindred may stave off torpor and continue a battle. The kindred automatically heals wounds equal to his stamina. If this does not bring him above incapacitated, he is in torpor. This cannot heal aggravated wounds. (always record aggravated at the top, and put normal at the bottom; it's more realistic. ie. if a vampire has 1= N, and he gets two aggravated wounds. It would be: 1= A, 2= A, 3= N)
**** The Delirium
You are able to take the hatred inside your soul, and externalize it. This activates ancestral memories within the humans, which is known among the garou as 'the Delirium.' By spending a willpower point, all humans that are in your presence will react as if they had just seen a garou in crinos.
***** Regeneration
You can re-activate your dormant regeneration system that you would have had, if you had been born garou. By spending a blood point you regenerate normal wounds at 1 level per round. This power lasts one scene. You must make a willpower roll at difficulty 8 to activate this power. (My other storyteller requires a willpower point to be spent every turn this power is used. Feel free to change this power however you feel fit for game balance).