RageballBy Christopher Hayes (firstname.lastname@example.org)
"New from Penta-Pharm!!! It's fast!!! It's ferocious!!! It's not yet banned in Mexico!!! Better than a speedball, its a RAGEBALL!!!
"A potent mix of crank, PCP and vampire vitae with a bane spirit thrown in just for kicks, RAGEBALLS add just the right zip to your homocidal mania. Who needs to relax? Who needs to sleep? Who needs rationality? Let these concepts become things of the past with RAGEBALLS! Shoot one up and kill somebody today!"
Upon shooting up a rageball, the character gets str +1 and sta +2 for six hours. The character also gets +2 to rage, even if this means going over the maximum for rage. Non-garou characters who do not have rage will temporarilly get rage after doing a rageball. For the six hour duration of the drug the character will have a -2 difficulty on rage rolls and a +3 difficulty on any social rolls except for intimidation.
By succesfully activating the bane, the character will be able to rage and still maintain some measure of control. The character will ignore wounds but will be able to choose his targets. The character must continue to kill until all perceived enemies are killed or the rage is overcome.