By Robert Pool (robert69@usa.pipeline.com)
Physically, rebel sidhe look like a regular sidhe in many ways but emotionally and mentally there is a big difference. Often Rebel sidhe are very humble-minded, whether seelie or unseelie (which is an extreme rarity) and treat most people with respect. They tend to view true sidhe as pompous fancypants who have been sitting around on their thrones too much. Often tension flares when a male rebel and true sidhe meet. Male true sidhe are incredibly jealous of male rebels and treat females like commoners. Female true sidhe tend to envy the honorable humble-mindset or the spiritual freedom of the rebels. No one quite understands why this is. Whether it's the fact that the rebels have left behind their noble heritage for their own spiritual freedom, that they are secretly envious of the rebel's freedom from Court life (and are angry at theirselves for admitting it mentally), the way the rebels disrespect them (few will address nobility correctly much to the annoyance of the nobility), or the way rebels attract female true sidhe; the fiery relationship between true sidhe and rebel sidhe is a complete Mystery.
The exception to this rule is House Liam who respect the ideas of the rebel sidhe. Often out of nowhere Rebels will find themselves helping (and respecting) House Liam for its defense of mortals. This, of course, is another fact the other courts like to bring up against House Liam; House Gwydion in particular likes to remind them of it. There are even some rare cases of rebel sidhe becoming knights or informal friends of the nobles of House Liam.
Childlings: Young Rebel Sidhe look like orphans no matter how wealthy their parents are. They tend to dislike authority (namely the police and government) at an early age but unless abused, they always have a soft spot for mom and dad that stays with them all the way to grump-dom.
Wilders: If anything, wilders are the adventurous ones. They spend their time between wilder and grumpdum laid back and often traveling from town to town. They seek adventure and trouble where ever they can find it. A little too often it tends to find them...
Grump: Grump rebels are, on average, around 35-40 years old in appearance and by this time their hair has turned to grey or white. Often Grumps of todays society look like hippies and have a similar mindset. They tend to spend their final days teaching younger rebels how to behave themselves and telling those with an ear for a tale or two a number of stories based on their own adventures as wilders (the road years grumps commonly refer to it as). They also sometimes find their way into the local school systems and become substitute teachers who usually inspire a class to greatness then is never scene again.
Agile as a cat: Many rebels made their times before the accordance war as acrobats in circuses. The tradition has crossed through the generations of rebel agility. They can fall as much as 20' without taking damage (must land on their feet!) and can have dexterity scores as high as 6 as well as receive one extra pip to dexterity when created. They cannot botch an athletics test.
Constructive anger: This a special birthright that only shows when the character is forced to become emotional or extremely pissed off. It can be brought out if wounded, by watching someone innocently hurt or killed that he knows or loves, etc., but whatever it is the action neccessary must cause the rebel to become incredibly furious. The character must then make a willpower test vs. difficulty of 8 (higher or lower if the storyteller wants. I would say the more emotional the event the lower the difficulty). If successful, the result is the character can take two actions a round (no splitting dice neccessary) for a number of rounds equal to the number of successes on the willpower test. During this time they take no modifiers based on damage and continue fighting with the source of the character's anger until either the character is dead or unconcious or the target is dead or unconcious. Note that this doesn't happen all the time and not like Garou going into rage! A rebel won't freak out in every bit of combat.
The Curse of the Adventureous heart: Rebels are natural vagobonds (even if they don't take the wayfarer legacy). They often travel town to town staying for a few months then leaving for the road. They are cursed to seek adventure wherever the hell it may be and many yearn to write their own legends and stories to share with younger rebel kiths in their grumpdom. This translates, mechanics wise, as that no rebel sidhe can have higher than resources 2 until he hits grumpdom.
Sorta like eshu with manners. Nice folks though.
Eshu: Our eastern brethren. We often travel the same roads and trade tales.
One of the few kith that we can truly relate to. We only hope we can share a part in each other's legends.
Nockers: A buncha winers and party poopers. They need to lighten up...
I'd say they're as bad as the Eshu if it weren't for their manners.
Pooka: A bit heavy on the pranks but most of 'em are okay. Just be sure not to believe a word that comes out their mouths.
This guys are pretty neat. They're sorta like laid-back Sidhe with a sense of humor. Plus, they tell the greatest stories! Remind me to tell you about the story of Jono Gradeus and how he fought off the evil Lord Rufio for the love of the lady Kasumi.
Redcaps: (growls and moves hand on sword) Don't even get me started about redcaps...
A sidhe with an attitude problem. heheh. I'll show you an attitude pointy ears...
Satyrs: These guys are okay but they get a little too carried away sometimes.
Same thing we say about the trolls; these are the true nobility. Their humility is an example we all should follow. Wow! Did I say that?
Sidhe: I think you know how we rebels think about the true sidhe.
Common scum. They betray their birthright to rule so they can go wherever they want. Nothing but troublemakers...
Sluagh: Strange folk the sluagh. Veeeerrry strange.
Obviously these are the True Sidhe. The pompous idiots that call themselves the True Sidhe must be good charlatans.
Trolls: Truly honorable kithain the trolls are. They make the best of friends.
Their humility is to be respected. They are among the more trustworthy of the kithain.
Rebels and ravaging: Only in events that the rebel extremely needs extra glamour will he perform a ravaging on a mortal. ST's may force the player to roll willpower against a difficulty of 9 in order to ravage glamour. Even if the character succeeds, she should feel incredibly guilty about it for a long time and often will go to great lengths to make it up to the person he ravaged.