By Paul Reich (crinos43@hotmail.com)
Paul was then sent to live with his aunt and uncle in upstate New York, where he then graduated from college at the top of his class (GPA 3.78) and with a degree in accounting and a beautiful African-American girlfriend named Andrea. After Paul graduated from college, he and Andrea headed back to Paul's home town in Dover, Delaware where they lived very happily until one day in 1996 when Andrea left to go shopping and never returned. For months after that, Paul went into a major depression, but then decided that Andrea just left him or another man, so he went back to his daily routine.
Then one might, when Paul walked out of his house to do some shopping himself, he was almost instantly knocked down to the ground by something that moved too fast to be considered human. He was able to tell though, once the figure slowed down enough, that the thing that hit him was about five-foot-ten, thin, and, to Paul's surprise, African-American.
"Oh my f***ing God! Andrea!?!"
"That's right. I was attacked by a group of vampires when I went out to go shopping."
"Why did you attack me?"
"To make you like me."
"What?!?"
"You don't know what it's like to be like this." That is when she finally bit him and drained him of his blood. Paul then collapsed to the ground, and after being Embraced, Andrea continued. "To be immortal, to no longer be able to drown, to have power beyond belief, to be free." That is when she disappeared into the night.
For the next year, Paul lived a Caitiff's life, outcast, hated, and even tortured. From that, though, his skin became armored, and when someone finally taught him Disciplines, they were ones from a Brujah named Philipe. Also, during this time, Paul also created a discipline that allows him to infiltrate other clans and their Disciplines, gaining their weakness, though not quite as potent.
Since that time, Paul became a killing machine. Between Celerity, Potence, and his new Disciplines, Armorus and Infil, Paul has been an inhuman tank, but Paul still has been able to keep his career due to the influence that Armorus has on Paul's weakness to the sun.
The mindset of this clan is one of curiosity. All members are required to infiltrate at least one clan before they reach Final Death. In doing so, the whole clan gets a better knowledge of the 13 other clans.
The Reich clan is very unique in the concept of Disciplines. They have four clan Disciplines. They are Armorus, Celerity, Infil, and Potence. Also, all Reichs must begin with a point in Armorus or Infil.
All characters who play as a Reich must make a section on their character sheet called "Infiltrate." This is where they write the names of the clans they have infiltrated. It also allows the user to get more Disciplines as well as weaknesses (see chart below).
Clan | Discipline | Weakness |
Assamite | Quietus | Self-Control roll (Difficulty equal to Blood Points ingested) to resist addiction to blood. |
Brujah | Presence | +1 difficulty to resist frenzy. |
Gangrel | Protean | Animal characteristic after three frenzies. |
Giovanni | Necromancy | Does 1 aggravated damage per Blood Point consumed. |
Lasombra | Obtenebration | Only cast no reflection. |
Malkavian | Dementation | One derangement automatically; can be fought off after a year. |
Nosferatu | Obfuscate | Drops to zero Appearance, but can be increased to one for 3 XP. |
Ravnos | Chimerstry | Self-Control roll is difficulty 4 to resist compulsion. |
Setites | Serpentis | One extra health level dealt when exposed to sun. |
Toreador | Auspex | Self-Control roll is difficulty 4 to resist being entranced. |
Tremere | Thaumaturgy | No need to drink from blood of elders. |
Tzimisce | Vicissitude | Only needs one handful of earth every day. |
Ventrue | Dominate | Must drink certain kind of blood only once a day. |
Finally, Reichs have a clan weakness of their own, as well as the ones they gain from infiltrating other clans. All Disciplines learned by infiltrating other clans are raised at Caitiff-scores (rating x 6).