By Dave and Kim Seward (sewaka67@telenet.net)
It's hard to classify a group of unorganized wraiths who have only one thing in common: hatred for the Hierarchy rule. The Hierarchy has classified them into four groups (pg. 78 WPG). Political dissidents, Philosophical Idealists, Fugitives, and Situational Renegades.
This works fine for the Hierarchy, but the Renegades see themselves differently. They classify themselves through methodology rather than beliefs or situations. This is due to the fact that their beliefs and situations are too similar. They use these terms to divide themselves: Idealists, Terrorists, and Subversives. Each of these Groups have their own beliefs, and ways of fighting the Hierarchy.
System: During character creation, a Renegade character must have his defining moment As his number one passion. No other passion may have a higher rating than this. Also should a Renegade character be caught and interrogated by the Hierarchy she may use Stamina and Her Defining Moment rating to resist the interrogation. (It is highly recommended that the defining moment be role-played during the prelude or during the chronicle.)
They'll be skeptical at first, but will take you to their camp (moliating your eyes first of course). Here they will question you some more, and then test you by sending you out on a mission against the Hierarchy. This mission is called a Truth. Most Truths are very difficult and will usually involve sending a Hierarchy agent into a Destruction Harrowing. The perspective Renegade will be followed secretly by other Renegades to see if the mission is completed. At it's completion the Renegades will hurry back to the camp to give a report on the Truth.
When the recruit finds his way back he is confronted by another test called the Lie. The Lie usually involves the Renegades calling the recruit a liar and by saying he has no proof that the mission was completed. Should the recruit offer proof it will be refuted. This goes on for awhile until they see the recruit begin to break down. This is usually the last test and the Renegades will admit to having been there when the Truth was completed. The recruit is then assigned a circle and is semi-watched for about a year. If his service to the circle is without Incident, he becomes a full Renegade. If there is an incident he will be destroyed.
A Cell: A circle of Terrorists wraiths.
A Murder: A circle of Subversives wraiths.
A Truth: A test to prove your worth, and willingness to be a Renegade.
A Lie: Another test during recruitment.
A Boundman: A Hierarchy wraith marked for destruction by a Murder.
Lost boy: A Renegade who has been caught by the Hierarchy and is marked for destruction for what he knows.
Camp: A haunt belonging to a Cell/Murder/Thought of Renegades.