By Kris Thomson (iceheart@idirect.com)
Life is the Dance and Honor, the Dance is Death to those we oppose, Honor is our salvation. Without Honor the Dance is meaningless forms and we are nothing.
We (as a Kith) come from a nordic background, way back when the Gods lived and acted as part of our lives. We didn't know about the other Kithain back then and in fact we've been sleeping for a long time; the world is not as we remember it. When last we walked the Earth we had no "Technology" and the people had honor, this world is not the one we loved. Now we face the hardships of being as ghosts unseen by many. Adjusting is not without it's price, but we work and it will come.
The Renshai believe that they are not a 'new' kith; in fact they don't believe they're really a kith at all. They believe they're a race of people from before technology who were saved by their God's magic. So far as they're concerned Fae Magick is all well and good, as a gift from the Gods, not because they're Fae. Most of their history deals with the stories of great battles and heroes dying in battle, omitted from this treatise for brevity's sake.
The Clan comes first; all Renshai know that they are a small group and helping one of their own is of paramount importance. Next comes the other Fae, who are seen as other creatures favoured by the Gods, because if the Gods say fit to save them, how could mortals do less?
Seelie Renshai are perfect examples of the Stereotypical Sweedish/Nordic good looks with blond/red hair and blue eyes. Tanned skin is also the norm.
Unseelie Renshai are extremely rare and only appear after some sort of life-shattering event, but they undergo a severe change in appearance, suddenly becoming albinos. Pure white skin and hair and red eyes are the norm here.
Wilder: Getting older, these Renshai are more determined. They've begun to lose the sheer joy of combat and concentrate on the competitive aspects of the Dance. Knowing that you are Dancing for joy, and Dancing so that you're the best are very different things. You're more intensely physical, spending as much time training as Dancing
Gods' Favour: Modi, son of Sif and Thor is a god often called upon by the Renshai in battle. A Renshai who calls Modi's name at the top of his voice (no whispering) each time he is attacked gains a type of battle fury, wherein he suffers no wound penalties until he reaches the state of Crippled, at which point he suffers full penalties. This lasts only for the duration of combat. A Renshai who's wounded won't suffer the -2 dice penalty while he's in combat, but when he tries to get on his horse when the battle's over he might have problems.
Boggans: These are ones you can trust with the upkeep of your lodge so long as you have no secrets you wish to keep.
Eshu : Their stories immortalize the hero; we can make new stories for them to spread. Nockers: Their 'chimerical' swords are the best, but you must stand over them to make sure their 'enhancements' don't destroy the usefulness of your weapon.
Pooka: They amuse the Childers; leave them to it, and trust not what they say. Redcaps: They are without Honor.
Satyr: They lose sight of the importance of anything but their parties and they do not understand our Honor; but they are amusing companions.
Sidhe: We have always dealt with Honor with the Nobility. Some are worth defending, while others are best avoided.
Sluagh: Why? They skulk in the darkness and attack from behind with the weapons of cowards. They are not worth our notice.
Trolls: These come closest of the new races to understanding our Honor, and they could be our best allies.