System: The spirit must be given a personal belonging or a good description (name and a trait or a feature). It will stay in its physical form and track the victim down as fast it can travel. It will ignore people that are not targets, unless they try to stop it. It doesn't suffer from the Paradox as long its on its quest. If its physical body is destroyed, it will keep materialized until it runs out of power (normally 2 times). When its reduced to zero power it will instantly reform elsewhere in the Umbra with 20 power. This time it will return to claim the Garou's heart (who summoned it) .If defeated this time it will leave.
Rage 10, Gnosis 8, Power 60 (instantly regains all when eating a target's heart)
Charms: Airt sense, Materialize (20 p), Reform, Possession (it will not possess its target)
Physical Form
Str 10, Dex 6, Sta 6
Claws: 10 dice to hit / 10 dice of aggravated damage
Gifts: Scent of the Prey, (R. lvl2), spirit of the Fray (A. lvl2), Balor's Gaze (F. lvl4), Speed Beyond Thought (SS.lvl4, but requires no rest), Resist Toxin (F.lvl1), Visceral Agony (BF.lvl3)
Other characteristics: