By Chris Pullen (negative_image@hotmail.com)
System: Each success on the Willpower roll raises the difficulty to resist frenzy for all in the thaumaturgistıs vicinity including the thaumaturgist. If five successes are scored, a frenzy roll must be made by all present parties with the modified difficulty, and mortal victims will fly into uncontrollable rages.
System: The thaumaturgist must touch her intended victim and make her Willpower roll. If successful, the victim will suffer one level of aggravated damage each day for a number of days equal to the successes scored, killing most mortals.
System: If the initial Willpower roll is successful, the thaumaturgist and victim must make opposed, extended Willpower rolls, difficulty 7, until one has ten more successes than the other. If the victim wins, the thaumaturgist takes seven levels of damage. If the thaumaturgist wins, then the victim suffers eight levels of lethal. Treat this damage as aggravated if it is the seventh level of damage to a vampire or werewolf.
System: The thaumaturgist must spend all of her Blood and Willpower Points (at least five of each) before rolling. The number of successes on the Willpower roll minus the Humanity of any prospective victims, is the number of levels of aggravated damage suffered by that victim. Treat average humans and mages as if they had a Humanity of 7 and Wyrm creatures and demons as if they had a Humanity of 3. Those with True Faith are not susceptible to the damage inflicted by this level but may regain Willpower at the sight of evil being washed away by holy light.