By Tony Grenander (domtempriall@hotmail.com)
Example 1. Trash, an elder Bonegnawer Ragabash, is down to one Rage (and declining) after a long and brutal fight. Suddenly a Sabbat vampire stabs him with a silver dagger. Trash instantly rolls for Rage, using his permanent dice pool. He scores three successes and regains two Rage, leaving him on a Rage level of 3. He can use the extra actions immediately if he wish. The next turn his Rage will decline down to 2.
Example 2. Trash's loyal companion, Blood-eye, gets into trouble, and has to roll for Rageback. He scores seven successes and flies to his feet angry as all hell, with seven extra Rage. Blood-eye had a Rage level of 7 (and growing), and gained seven extra, but as his Permanent Rage is 9, the seven extra only raises him to 9. He can use the gained Rage immediately. The next turn his Rage declines to 8, and will keep declining one level per turn until it reaches zero, when he will come out of the frenzy.
Situations where Rage can be regained:
Four successes (or a botch) on any Rage roll means the Garou enters frenzy, and that he is not allowed to employ any more gifts until the frenzy ends. Six successes indicate that the Garou enters rabid frenzy, and becomes a "thrall of Wyrm." If a Garou has zero Temporary Rage in the beginning of a combat, and is asked to make a Rage roll, he is assumed to get zero successes (what else?). This means he won't be able to spend any extra actions the first turn, but will gain one Rage level every turn, up to the maximum.
If a Rage roll is succeeded (zero successes) a creature with Rage will still respond in a very aggressive way, possibly scare people in his surroundings. In normal society, the Garou temperament is abnormal; even a "small" outburst of anger will classify him/her as a maniac, and make people very afraid of him (they feel the beast).
Silver Claws (Level 3 Ahroun)
Stoking Fury's Furnace (Level 4 Ahroun)
Frenzy (Level 5 Ahroun)
Unending Rage (Level 6 Ahroun)