Rage is both the blessing and the curse of the Garou. Every so often, there are those Garou who cannot control the rage that burns within them and thus become a danger to those around them. This rare rite is reserved for those whose frenzies have become all too common, uncontrolled, of the Wyrm, or have become a significant danger to themselves, others, and the Veil. This rite is most commonly found in Children of Gaia and Stargazers, and frowned upon by Black Furies, Get of Fenris, and Red Talons. This rite must be performed by several Garou, preferably at a moot. The ritemaster lays his hands on the kneeling offender as the sept incites his Rage through denunciations, etc. The ritemaster must dissipate the Rage as it rises. However, this rite is very dangerous for the ritemaster should he fail. Rage is a powerful beast when unleashed...System: Each round, the offender makes a Rage roll. The ritemaster rolls Charisma + Rituals (difficulty 7), each success drains a permanent Rage point, but not more than the number of successes on the Rage roll. A botch by the ritemaster mean the subject gains a permanent Rage point and the difficulty of the next Rage roll is decreased by 1 per botch.
Alternate System: The ritemaster rolls Charisma + Rituals (difficulty 8), each two successes drains a permanent Rage point. Botches result in the gain of a permanent Rage point and an instant Rage roll at minus 1 difficulty.