By Gwendolyn Piper (magicrat@tiac.net)
At these destinations, the players must gather and assemble the magic Lute and the words to the War Rant, and when these are sung and played together, one of the spirit snitches is cornered and defeated in ritual combat, brought home to the caern (often new Caerns of Streetwise are created in this way), where it is ritually interrogated in a dark room, giving up its Gnosis and information necessary to capture Carmen Sandiego in exchange for its freedom.
The other Ratkin then play a game of worldwide Hide and Seek, roughly based upon the TV game show. This Rite is taught by Rat spirits as well as the game show of the same name, and is often a magnet for urban Fae, who are traditionally welcomed into the fun.
Those who perform well in the game gain Wisdom renown, and to a lesser extent, Glory: whereas those who take the prescribed roles win Honor.
This Ritual is thought to be a resurrection of a long-lost Rite, and occasionally tantalizing fragments of the lost Galliard traditions appear in barbershop harmony as they