By Evan Haag (harlequin@toad.net) for the Pestilens bloodline.
System: This level of Rodentis works just like Gleam of Red Eyes (Protean 1), but the Pestilens also grows long, sensitive whiskers. This provides an overall bonus of -1 on all Perception targets for the duration of the scene.
System: This power allows the Pestilens to access the strong racial memories of the Ratkin. By making a Perception roll (target 8), they are able to recognize Ratkin, and even glean ancient secrets from the Ratkin ancestors. Treat this exactly as the Blood Memory powers, except that the character cannot actually channel true memories. The character also has the abilities of Maze Memory and Speaks in Squeaks active at all times, as the voices in his head constantly correct him and/or translate what he hears. Note that the meditation ability and the ability to recognize Ratkin cannot be used while the character is in any sort of Frenzy as you need an open and relatively calm state of mind to sort out the information.
System: The character spends 2 blood points, and takes an entire action to transform. (Characters with Celerity cannot spend blood to gain extra actions while transforming, so don't bother.) Once the transformation is complete, the character's swarm consists of one rat for every blood point remaining in the character's blood pool. These rats have the following statistics:
Str 1, Dex 3, Sta 2
Brawl equal to the character's rating
Dodge equal to the character's rating +1
Attacks: Bite (2 dice aggravated)
Health Levels: OK, -1, -2, -5, Dead.
All Mental statistics are identical to the character's original ratings, as are any Knowledges or Skills that a rat could reasonably act upon (no Drive or Melee, but a knowledge of Sewer Lore would be fine). The rats will collectively have access to any of the character's disciplines that don't require the expenditure of blood, and can even have a bit of the character's Potence and Fortitude (maximum 1 dot each). They are also assumed to have Beady Little Eyes active at all times.
The rats will usually act as a group, but can be instructed to perform separate actions with a successful Wits roll (target 8). Every success on this roll allows the character to issue a different command to one or more of his rats. So, if a Pestilens achieved 3 successes on his Wits roll, he could have his swarm split up to perform three different actions that round, like attack 2 (or 3) enemies, or perhaps go through several different sewer drains to escape a combat.
When the character reforms, any rats that are unable to reform with his body represent a loss of both one blood point and one unsoakable wound level. The character may be forced to check for frenzy from hunger, particularly if he lost several of his rats in a fight.
System: Once this level is reached, the character receives a vision directly from the Rat Incarna, and is given permission to entreat her or her spirit servants for aid at any time. This essentially gives the character the equivalent of Spiritus 2, but only with respect to Rat and her spirit servitors. If the spirits respond to the Pestilens' call, they may be entreated to teach the character certain Ratkin Gifts.
When learning a Gift, the character must pay 5 x the level of the gift in experience points, and may not learn any Gift that requires the use of Rage or Gnosis. While it may seem that Blood or Willpower might be substituted for either of these costs, they can't. Only true Rage or Gaia-granted Gnosis will power these Gifts, and so Pestilens cannot learn them. Only Ratkin Gifts may be so taught (see the Ratkin book, pages 107-125). Any level of Gift may be learned, but with the following restriction: the character must have at least as many Gifts of the next lower level as he will in the level of the Gift he is trying to learn (except for level one Gifts). Therefore, a Pestilens with 2 level one Gifts and 2 level two Gifts must learn at least one more level one Gift before he learns another level 2. The same Kindred can't learn any level four Gifts, as he hasn't learned any level three Gifts.