Runes
By Katie Bubenik (bubenikk@columbus.rr.com)
Description
A Rune is a tattoo-like imprint on a part of the body that grants tremendous powers. No one can have more than one rune. All Runes grant the owner powers, but the power comes with a price. The amount of powers granted are always equaled by the same amount or more curses. Any creature can posess a rune and every rune grants its user the use of at least 4 spells (make up something useful). A few powerful runes grant the owner an immortality or sorts. They do not age while they posess them yet these runes' curses are much greater too.Characters may begin with simple runes, but the more powerful ones can only be gained via role-play. Simple Runes are Treasures, Fetishes, Trinkets, etc. of at least level 3. More powerful ones are of level 5.
Sample Curses
- Shows up as Wyrm Tainted
- Prone to sadness
- The Rune uses its powers on its own (to destructive ends), unless always kept in check.
Sample Powers
- Granting of a gift, art, discipline, etc
- Restoring glamour after chimerical death (after time on Mist charts)
- Restoring Gnosis, Glamour, Blood, etc after some amount of time or loss of all