By Mark Kinney (alberich@iglou.com), for the Notrum bloodline.
System: This costs a blood point to use, but allows the absorption of one "Salt Point," roughly equivalent to a single salt-shaker. One point may be absorbed per turn.
System: One point per turn, costs one blood point.
System: Roll Stamina + Salinus against Difficulty 6. The number of successes is how many points may be excreted. A botch means the power can not be used for the rest of the story.
System: One blood point activates this for as long as the user intends to use it. One salt point per turn can be extracted, but each causes the vessel the equivalent of one health level of damage. Contact is required, and while the actual extraction cannot be resisted, the contact can.
System: Any levels of salt the victim may have lost from Crystalline Vitae are restored at a one to one basis. Any salt higher than that moved into the victim each cause the equivalent of two health levels per point. One point is spent per turn to activate this, above and beyond the point being injected. Roll Dexterity + Brawl + Salinus against Difficulty 6. Obviously, contact must be made with the victim.
System: The user rolls Stamina + Salinus, with each success being one gallon of water that can be absorbed, with a maximum of the current salt pool. Each point so involved is considered spent, so a frenzy could result from this. On a botch, the user begins to take drowning damage, whether she is in water or not.
System: Roll Stamina + Salinus; each success reduces damage from acids or bases by one health level. Each health level so reduced costs one salt point.
System: This costs all but one salt point of the users salt pool, and is treated as a combination of Torpor and Earth Meld.