Path of the Sarcastic Gamer
By Brandon Quina (lore@tmgbbs.com)
* Sight beyond Sight
Your character can, with a glance, detect other followers of this path with a glance and a sly sarcastic comment. This detection is foolproof, however it does not guarantee that the other person will like you or treat you fairly in anyway.
** Silly Discipline/Path
Your character can now design a new path or discipline all of his own -- just like a Caitiff. The only drawback is that said discipline or path must be silly, meaningless, and wacky. Any new discipline must meet the approval of the storyteller. The costs are as follows: the costs are the same for disciplines or paths, provided they are silly and wacky and altogether goofy.First Dot: | 5xp
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Other Dots: | Current level x4
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*** Net-Bloodline
Once your character has made his own Silly Discipline (and it has to be a discipline, paths just wont work for this purpose) he can break away from his old clan and form what is known in the Kindred community as a Net-Bloodline. Such bloodlines are usually one dimensional, and often overlap with the establish clans and their territory -- they are also often overpowered. Net-Bloodliens created with this power, however, tend to be of the silly goofy nature.Once you get this power, all of your childer (and any childer you create from now on) are members of your new bloodline. You also get to pick a neat new weakness (TM) for them.
**** Divine Weakness
This allows you, after a length 24 hour ritual (you can still do other things while doing the ritual, as it doesn't require any actions or concentration -- just time) divine the stereotype of the target characters clan. This knowledge, however, is largly useless until you have mastered the path of the sarcastic gamer.
***** Stereotype!
You can take a character's character, and as if you were using Vicissitude of the Soul, alter him in such a way as to make him identical to his clan stereotype. You are required to use 'Divine Weakness' on this person before hand. The only cost for this power is 1 willpower point.