By Luke Green (thrythlind@aol.com), for the Cristas bloodline
System: The vampire never needs to roll for climbing tests with the exception of greased surfaces. He moves as if his level in Scylla is his Dexterity while climbing.
System: Roll Perception+Empathy with the following difficulties (roll each time the difficulty increases to see if the vampire has lost the trail).
Situation | Difficulty |
No one else passed since the target. | 4 |
A few (less than 10) people have passed since or with the target | 5 |
A few people are present or a group (10-20) has passed | 6 |
A group is present or a crowd (20-40) has passed | 7 |
A crowd is present or a mob (40-60) has passed | 8 |
A mob is present or a stampede (60+) has passed | 9 |
A stampede is present | 10 |
The difficulty is increased in the following locations:
Location | Difficulty Penalty |
Church or other place of Faith | +1 |
Mage's node | +2 |
Garou caern | +3 |
Freehold or Haunt | +4 |
This power also enables the Crista to detect the presence but not location of hidden or invisible characters, as long as there are less than ten people in the immediate area.
Note that they will only be able to identify things they have encountered before. A Crista that has never before encountered a Baali will be able to identify a Baali as a kindred, but not be able to identify the Clan. If he later discovers what the Baali is and then subsequently encounters another, he will be forewarned as to the new threat.
System: Roll Perception+Empathy versus the opponent's Willpower; the number of successes determines how much the learns about the subject.
Successes | Amount learned |
1 | Can identify whether a trail or person belongs to something you've encountered before. |
2 | Can distinguish between sentients and non-sentients. |
3 | Can distinguish a mortal from an awakened. |
4 | Can tell an awakened from an awakened. Can identify an exceptional mortal (numina, ghouled, kinfolk, etc) |
5 | Can tell sub-race (Clan, Tribe, Tradition, etc). Can identify source of exceptional mortal's difference. |
To check if the Crista has detected a hidden individual roll his Perception+Empathy contested against the stealthed/invisbile character's Manipulation+Subterfuge. This only allows the Crista to know that someone else is there that they cannot see.
System: Roll either Manipulation+Survival versus the opponent's Perception+Survival for the chameleon method, or Manipulation+Acting versus Perception+Alertness.
System: All physical stats increase by 1, all social stats drop by 3 for any use that isn't related to fear or the Hunter's Hide ability. The disguise version of the power doesn't work at all in this form. The Crista gains claws similar to Wolf's claws. and the bite increases to difficulty 7 with a damage of Str+3. All Frenzy rolls are made at +1 difficulty. It costs one blood point to change back.
System: The wings cost one blood point to form, and one to change back.
System: By rolling Manipulation+Empathy against the target's willpower the Crista may create a link as follows.
Successes | Strength of connection |
1 | Vague impressions and feelings. |
2 | Motion only. |
3 | Sound and Motion. |
4 | Visions become clear. |
5 | The Crista can see through the "hound" as if with her own senses. |
The link lasts a number of hours equal to the number of successes rolled. The maximum number of links that can be maintained at a time is equal to the Crista's Intelligence.
System: The Crista can place a total of 6 extra points in the physical stats chosen any way they choose, with a maximum individual increase of 3. This choice must be made upon acquiring the power and cannot be changed at a later date. In addition the Crista gains two extra bruised health levels and they gain a tail swipe that does Str+2 normal damage at difficulty 5. It now takes five successes to drive a stake through the Crista's heart in melee, and the Crista makes all frenzy rolls at +2 difficulty. In order to return to their normal form they must make a willpower roll at difficulty 5 and spend two blood points. All social attributes are dropped to 0 except when used with the powers of this discipline and causing fear. Also the Wings power does not produce wings strong enough to lift this form. Claws and fangs as the Face of the Hunter.
System: The Crista can breath a blast at a range equal to their Stamina times five meters. The blast does unaltered Strength (regardless of blood expenditure or Potence) aggravated damage at a cost of one blood point. Further dice may be rolled at a cost of one blood point per extra die. When using this power the Crista is limited to movement and dodging actions in that round, she cannot use Celerity or pool splitting to produce several bursts of fire, or breathe fire and attack with some other form.