SEASONS

By Chris Granniss (Wakizashi@aol.com) (August 9, 1995)

OK, Here is a new Art for Changeling. I didn't make up Bunks for it yet, but will eventually (or you could make your own & post them!) Let me know what you think.

Seasons gives the Changeling the ability to tune in and effect the natural world. It is not a common art, but many legends are based upon its cantrips. It is primarily a noble's Art, though certain commoners have learned it.

Attribute: Strength

* Long Winter's Night: This cantrip allows the user to put someone to sleep. The target suddenly becomes quite sleepy and looks for a good place to lie down and sleep. With more successes, the target will go to sleep faster and for a longer period of time. The target may resist the sleepiness with Willpower (diff. 7)

Realm: The realm determines who is affected.

Actor - Describes the subject of the cantrip.
Fae - Describes the subject of the cantrip.
Nature - Describes what you must touch to cast the cantrip. Alternately, the cantrip can be used to set natural things to sleep (Animals go to sleep, flowers and plants close up, bricks become hypnotised...).
Prop - Describes what object must be wielded to use the power.
Scene - Describes the area you must be in to use the cantrip.

** Spring to Life: This cantrip fills the user or target with vim and vigor, putting off the time needed to rest or heal as if she had slept for a full night and is ready to face the world again. The subject gains all of the benefits of resting a full night, including the regaining of Willpower (1 pt. for every two successess rolled), healing of chimerical wounds, and at the discretion of the Storyteller, only if they are in a Freehold, the gaining of a point of Glamour.

Realm: The realm determines who is affected.

Actor - Describes the subject of the cantrip.
Fae - Describes the subject of the cantrip.
Nature - Describes what you must touch to cast the cantrip.
Prop - Describes what object must be wielded to use the power.
Scene - Describes the area you must be in to use the cantrip.

*** Summer Days: (Originally posted as Long Summer Nights)

Realm: the realm determines who is affected.

Actor - Describes the subject of the cantrip.
Fae - Describes the subject of the cantrip.
Nature - Describes what you must touch to cast the cantrip.
Prop - Describes what object must be wielded to use the power.
Scene - Describes the area you must be in to use the cantrip.

Successes: The number of successes determines the number of people affected by the cantrip, one per success. For those clock-watchers, judge the effects of time loosely, but once you feel that the Changeling should be getting tired (through exertion or just lateness) start making stamina rolls (Diff. 6 to start, rising as time wears on) and if necessary giving the Fae fatigue modifiers. Note: this does not gain the Changeling extra actions, just extra time; everyone the affected comes in contact with tends to get swept up, temporarily, in the effect as well).

**** Autumn Wears On: This cantrip allows the Changeling to age things. It is a dangerous cantrip because it tends to bring forth banality. It can be used to age a person, place or thing the number of "years" equal to successes. These "years" are subjective to the object being affected - A human or fae actually ages in years, a small plant ages in seasons, etc. This power can be used to age objects to the point where they break. If the power is used to age a person, a point of temporary banality should be gained. If used to age a Fae (resisted by Glamour Diff. 6) a permenant point of Banality should be given.

Realms: Determine what is effected.

Actor - Describes the subject of the cantrip.
Fae - Describes the subject of the cantrip.
Nature - Describes the subject the cantrip.
Prop - Describes the subject of the cantrip.
Scene - Describes the area you must be in to use the cantrip.

***** Turn of the Seasons: This cantrip allows the user to change the season for a brief time. It allows for summer weather in the wintertime and snowball fights in the summer. The effect "fools" nature into believing it is another season for a time determined by the number of successes. The longer it is another season, the more effect the change in weather will have on the surrounding area. General effects: Summer - the days become long and hot; autumn - the air becomes crisp and leaves change color; Winter - the days become short and cold, snow starts to fall; Spring - The earth begins anew, flowers bloom and passions run high.

Realm: the realm determines who is effected.

Actor - Describes who you must be with to cast the cantrip.
Fae - Describes who can cast the cantrip.
Nature - Describes what you must touch to cast the cantrip.
Prop - Describes what object must be weilded to use the power.
Scene - Describes the area effected by the cantrip.
Successes: The number of successes determines the length of time the cantrip lasts:

1 Success - Only a day
2 Successes - Two days
3 Successes - A week
4 Successes - Two weeks
5 successes - A month.