SEGANKU

By Jason Tice (jtice@nero.finearts.uvic.ca)

"You've got the power, little one. Don't be afraid to use it, but don't use it too much. You've gained quite a reputation, and keeping that reputation may save your life. We don't need to kill, when we can make our enemies' lives miserable. We are worthy of respect and we know it."


History


Ways of the Seganku


Organization


The Inheritors


Strange Attractors


The Umbra


Stepping Sideways


Habitat


Breeding


Frenzy


Character Creation


Limitations


Breeds


Homid


Metis


Mustelidae


Forms


Mephitis and Conepatus tribes


Spilogale Tribe


The Three Tribes of the Seganku


Mephitis


Conepatus


Spilogale


Auspices/Aspects


Ragabash: The Pusher


Theurge: The Priest


Philodox: The Law-Giver


Galliard: The Illustrator


Ahroun: The Enforcer


Special combat maneuvers


Taunt Enemy


Blind Spray


Wide Spray


Roleplaying Notes


Merits and Flaws


Rabies (Flaw -3)


Strange Attractor (Merit +5)


Inheritors (Merit +2)


Ineffective Spray (Flaw -2)


Pleasant smelling spray (Flaw -2)


Homid Musk (Merit +4)


Burning Mark of Wyrm (Flaw -5)


Banned Transformation - Skunk Cabbage (Flaw -1)


Sizing Up (Merit +2)


Gifts


Rites


Sample Character


Alieran Trist