By Dmitry Kaminsky (dkaminsky@tapecoat.com)
System: The Khan spends 1 Gnosis point and rolls Wits+Occult (7). For the next scene, the Khan adds successes to his damage rolls. Furthermore for each damage success that Khan achieves (before soaking), Khan gets one die to roll, difficulty 7. Each success on that second roll heals one level of damage. The damage healed is of the same type that Khan deals out. If the Khan punches or kicks opponents without using claws, than only non-aggravated damage can be healed. The gift is addictive; roll Willpower vs diff 4 +1/uses of gifts per day. If this roll is failed, add +1 to the difficulty on the next use of the gift and subsequent willpower rolls. If the Khan botches, his mind is flooded with thoughts of the target and he is at +2 difficulty to all nondefensive actions for the duration of a gift. The gift lasts one scene. This gift is taught by a Serpent spirit. It can be also used to replenish Willpower and Gnosis. Users of the gift glows with intense dark aura for the duration of the gift.