By Seth00944@aol.com
Description: This power grants the user a number of extra unhurt health levels equal to his Fortitude score.
Description: By calling upon his understanding of beasts, the master of this power can shape shift into any animal he has encountered.
System: The vampire must have made contact with the animal he wishes to change into. However once contact has been made the vampire never needs to make contact again to change to that shape; he knows how to do it. He must have touched the creature and succeeded in an Intelligence + Animal Ken roll; the difficulty depends on how dramatic the change is. If the vampire wanted to change into an Ant (strange idea anyways, difficulty 9) it would be more difficult than to change into a dog (difficulty 4).
It is STs final decision to what is at all possible to change into. The cost is that of normal Shapeshifting.
Description: The Ventrue have long used this trick. This power enhances the strength of commands given through the use of Dominate 1 and 2. This is no subtle power; the vampire must show himself as intimidating as possible so this works only for direct commmands.
System: Roll Charisma + Intimidation just as if using Presence 2; it's just you're not making all the show ( which would reveal you are a vampire or rise Etiquette concerns). Each success gives you an extra die to roll on Dominate 1 and 2 when dealing with that target.
Description: A specialty of the Toreador, after the Kindred has used this power on an object this object is imbued with some of the vampire's Presence. When others come across the object they will feel attracted to it. Some will think it is a powerful artifact, others a priceless peace of art. That depends on personnality but everyone will want to acquire it whatever it means to them.
System: When the character is holding the object the player rolls Charisma + Empathy diff 8.
The amount of successes will indicate how strong people feel about it. For the power to work properly the object must have something about it. You can't just take a piece of wood and have everybody at each others throats to get it first. But if this peace of wood was carved (something that would look like strange symbols for instance) then the power would work fine.
On the other hand if using this power on an already very demanded item (a Picasso or Van Gogh painting, a copy of the book of Nod . . . ) then the effects of this power would be duplicated.
Description: With this power the Kindred can concentrate his physical resistance into a specifide area of his body. Thus he could strengthen his arm to block an incoming melee attack without damage. He could toughen the area around his neck to avoid decapitation, or around his heart against staking.
System: Double the Kindred's Fortitude score when he must resist damage in the area he has chosen. He can change that area every turn. The use of this power does not limit movement in any way but his Fortitude does not protect the rest of his body.