By Antuan Wallace ("Hibiki") (hibikix0x@aol.com)
It was developed during the height of the Shogunate, during the unification of Japan. The student of Shadow Shintai becomes a master of stealth and misdirection. At the higher levels of the discipline the student begins to tap into more than just shadow, they begin to tap into the P'o itself, the ultimate shadow.
Chi Attunement: Dexterity
System: No roll is needed; the vampire must be in a state of wind soul to use the power. The power is always active, and equally unnerving, and decreases the difficulty rolls of stealth by 2 when in use.
System: The vampire spends a point of Yin Chi to initiate the power, while hidden in shadow or darkness. The power lasts until called off or detected, touching someone is considered detection. The vampire can move normally (i.e., run, swim, walk, or even climb unseen).
System: The vampire spends a point of Yin Chi and then breathes out the Black Mist. Mortals are automatically struck blind and deaf for a number of turns equal to the vampires permanent Yin rating. Shen roll Willpower (difficulty is the vampire's Yin rating + 4, maximum of 10) to avoid the effects as may specially trained mortals.
System: The vampire spends 2 points of Yin Chi then rolls Stamina + Yin (difficulty 8). Each success garners 1 point towards constructing a duplicate of the vampire. None of these constructs can speak, and they last for a scene.
Successes | Capabilities |
1 | Minor illusion, can complete one action (i.e., run, climb, stand still, etc.). |
2 | The construct will react to situations, albeit simply (e.g., run, reach a wall then climb, but it will not engage in combat, always fleeing). |
3 | Same as before but it can engage in combat and do "damage." Use the vampires permanent Yin rating as its combat skills. If it does damage it drains a point of Yin Chi, or equivalent. The Spirit can only take 3 health levels; the construct may not soak. |
System: The transformation costs 4 Yin Chi and four turns to transform. The vampire becomes nothing short of a Demon swathed in impenetrable shadow, an eerie aura of darkness and cold flowing from the vampire. The manifestation of darkness exudes outward 5 feet per permanent Yin Chi. This darkness is chilling and disorienting, making actions for others difficult, increase the difficulty for all actions by 2, excluding the "Shadow Demon."
The vampire gains 2 more dots in all Physical attributes, but has an appearance of 0 and cannot speak. The Shadow makes no sound and gains +4 dice to all stealth rolls; no light except Sunlight can pierce the sphere of darkness. The Transformation lasts for a scene.
Many sages speak that protracted use of this power can corrupt an area's Chi, the truth of which is unsure. Many whisper that many Shadow Dragon haven are rife with unclean spirits and shadow horrors. The truth of which can neither be proven nor discounted, as the mysterious Shadow Dragons do not reveal their secrets.
System: The character must spend two points of Yin Chi and then roll Willpower (difficulty 8) to attempt to draw out the P'o and keep it under control. If the roll is unsuccessful then the vampire immediately enters Shadow Nature. If the roll is botched, the P'o maintains control for the rest of the night, a most inauspicious occasion. The Storyteller may increase or decrease the difficulty depending on the situation and location and the availability of shadow. A well-lit area may prove impossible to draw any Demon Chi, a room lit candles or firelight would suffice as would night streets would also suffice. If the P'o is successfully drawn out then it may attempt to gather Demon Chi from the shadows every turn afterwards. At the beginning of every turn the vampire may roll her P'o (difficulty 8). Every success garners a point of "shadow" Demon Chi that she must use before the duration of the Discipline is up. The P'o is controlled in this way for as many turns equal to the Yin. At the end of the duration a contested roll must be made for shadow nature to continue the discipline; if successful the duration is the same as before. The vampire is considered to be in a state of Fire Soul and may ignore wound penalties.
System: The vampire spends two points of Yin and if hidden from view initiates the power automatically. If he is in full view he must roll Yin + Stealth (difficulty of the highest Wits + 4) to initiate the power. The vampire is invisible from sight for a number of turns equal to his permanent Yin, in which he may attack and still remain unseen and unheard. The opponent or opponents increase their difficulties to attack the Kuei-jin by four for as long as he stays invisible. As an added plus, unless opponents somehow detect the vampire, they cannot dodge or defend against their attacks. As said before this is a deadly art.
System: The vampire spends two Yin Chi and rolls Manipulation + Crafts (difficulty 8). Success means that the vampire has created a Shadowy Jade weapon that does aggravated damage and exists for as many nights as successes. The Shadowy Jade weapon for one turn may do unsoakable aggravated damage to any shen, by spending a point of Yin Chi at the beginning of the turn. The Shadowy Jade weapon may be made permanent if the vampire is will to sacrifice one point of permanent Yin Chi.