SHAWMEN

By Jason Farley (00175919@ysub.ysu.edu) (11 March 1995)

Only the greatest of warriors and the most prophetic shawman of the Eskimo tribes are let into this clan. There is no Masquerade to be protected within the tribe itself, however it is a protected secret kept from the rest of the world. The Shawman belong to a very rare clan and only 10 are permitted to belong at a time, thus they should only be played as a NPC. For non-vampires in the tribe it is considered a great honor to be drank from by the vampires.

Due to fact that they experience 6 months of sunlight they carry a special gem that allows them to venture into the sunlight for 4 hours each day in order feed. However this powerful gem has its limits upon entering the light they are immediately at bruised and have to bid an extra trait and after 2 hours of exposure they experience a "sun burn" (like a mortal) and this places them at wounded. If they decide to remain in the light then after 4 hours they become incapacitated and will result in death if they arent helped indoors.

The Shawman tend to be very naive with regards to other vampire clan's workings, because it wasn't known until recently that other vampires existed. Ten years ago a Brujah visited their territory with intent of "participating" in the six months of night and was "received" by the Shawman. The visit sparked curiosity and nine of the ten spread over the Earth in search of other kindred to learn about and from them.

The Shawman are a very proud clan and they tend to hold grudges. The only clan that they don't like or trust are the Brujah.

Clan disciplines: Auspex, Fortitude, Potence