Shreh Nao
By Kwei-Cee Chu, for the Shre Ren.
Description
Shreh Nao is the Discipline developed by the Shreh Ren. It rises from the Blood Bond shared by all Shreh Ren. The maximum rating in Shreh Nao is not limited by Generation. Rather, use the character's Rank instead of Generation (It is theorized that this stems from an unbroken link of Blood Bonds going all the way to the 2nd Generation Founder).
* Singing the Blood
You can set up a resonance in your Blood ("singing the Blood") which will cause sympathetic resonances in others of the Faithful, which you can detect.System: The player rolls Shreh Nao + Empathy (difficulty of 6) and then consults the following table to determine the range of the resonance she has released/detected.
Successes | Range
|
1 | All within 100 yards
|
2 | All within 1 mile
|
3 | All within 10 miles
|
4 | All within 100 miles
|
5 | All within 1000 miles
|
** Speaking the Blood
You can speak telepathically with another Shreh Ren by expending a point of Blood.
*** Channeling the Blood
For every two points of Blood spent, you may channel one to another Shreh Ren of equal or higher Rank (e.g. an 8th Rank Shreh Ren could channel to another of 8-13th Rank).
**** Seeing the Blood
You can, after your ghoul imbibes 10 points of your blood, see through his eyes, hear what he hears, feel what he feels. With the expenditure of a Willpower Point, you may issue one-word commands similar to Command the Wearied Mind.
***** Rage of the Founder
You may tap your Bond to project some of the Founder's Rage at all Faithless within 100 yards, causing them to frenzy in terror unless they make a Self-Control roll (difficulty of 8).System: The Player rolls Shreh Nao + Intimidation (difficulty of 8); the number of successes determines how many Faithless are affected:
Successes | No. Faithless affected
|
1 | one
|
2 | two
|
3 | six
|
4 | 20
|
5 | All within 100 yards
|
****** Summon Faithful
You are able to make a powerful summons to the Shreh Ren in closest proximity to you. They will do their best to come to your aid with all haste.System: The character spends as many points of Blood as she wishes to roll dice (difficulty of 7) and consults the following table:
Successes | No. of Shreh Ren
|
1 | 1
|
2 | 2
|
3 | 4
|
4 | 8
|
5 | 16
|
******* Imitate the Blood
You may use any one Discipline of the line you are descended from (up to but not including the Founder) with the expenditure of (5 + 1 per generation removed) Blood Points in addition to whatever other costs are involved.
******** Wake the Perished
You may try to resurrect a Diablerized personality (destroying the Diabolist's person in the process).System: The character must spend 5 points of Blood, then roll more successes on Manipulation + Subterfuge (difficulty equal to target's Willpower + 3 (max of 10)) than the target on a Willpower roll (difficulty of 6). Once this is done, target is subject to an immediate Possession attack by the awakened victim (see Dominate). This power may be used only once per diablerized personality.
********* Scorn the Faithless
You may spend Blood to block one of a Faithless opponent's disciplines.System: The character must spend as many Blood points as levels that he wishes to block (1 blood point blocks level one, 2 points block 1-2, etc.), and score a hit in hand-to-hand combat and do damage. Note that if a hit is scored, but no damage is done, the blood is wasted.
********** Summon the Founder
Spend 10 points of Blood and he might come. Then again, he might not.