By Brandon Quina (lore@tmgbbs.com) for the T'uang bloodline.
System: For nicks and dings the character bleeds a blood point onto a pure whet stone and spends time rubbing the stone over the nicks and dings. After a few hours of this all of the mars will be gone. To remove scratches and other bliemishes on the polish the character must simply drip a blood point a little bit at a time. After a couple of hours the ritual is finished and the sword is perfect again. To heal a broken blade takes an expenditure of 5 blood points and the expenditure of a permanent point of willpower. This will however completely repair the blade of all damage.
System: The T'uang ignores all penalties due to lack of sight or darkness. He just mystically knows where his enemy is. This doesn't let him see in the dark, however, and he must know that there is an enemy for him to use this power. If there are multiple enemies, he can keep track of all of them -- but if a new enemy moves onto the field after the T'uang can't see him, he will not be able to fight him unless he gets sight of him for at least a second.
System: The T'uangs blade now does aggravated damage if he spends a minute empowering the blade. He merely needs to make a willpower roll (difficulty 6) and spend a round to empower the blade. He may not do anything else while doing this, unless he splits his dice pool.
System: If the sword is not more than fifteen feet away from the T'uang, he may spend a willpower point to have it leap into his hand. This will almost always surprise your opponent unless he is aware you can do this. Your attack against him will only be at difficulty 4, because he is off-guard. Note: The sword does not just disappear and reappear in the T'uangs hand -- it must be able to navigate you.
System: You can parry one attack per round without splitting your dice pool. You can roll your full Dexterity + Melee at difficulty 7 to try to avoid the attack. You can still split your dice pool to dodge attacks as well. You can only parry melee attacks, brawl attacks, and firearm attacks. If the T'uang does nothing but parry, then the difficulty to parry is lowered to 4.
Parrying brawl attacks means the person decided not to hit your weapon and thus called off the attack. A botched attack might give him some damage as he gets hit with the sword.
Parrying a firearm is difficulty 9.
System: The T'uang must spend a blood point every time he wishes to use this power. Every turn you spend the blood point to use 'Speed of the Sword' anything other than a 1 is considered a success on your initative roll. You also roll Wits + Melee for your initative. Note: If you use this power, 1s do not subtract successes. They are just a failure. Even if you roll all 1s you would not botch your initative.
System: The T'uang must spend a permanent willpower point to use this power. He then makes his roll to hit, and if he hits he does a number of additional health levels equal to his melee rating. Needless to say, this power is usually fatal to the enemy. This damage is only aggravated if the bonded sword is empowered with the level two power.