Skree Protean
By Mike Trowel, for the Skree bloodline.
Description
The skree version of Protean has a decidedly feline cast to it. Levels one, three and five are changed. However, at level two, instead of developing Wolves' Claws, they sprout two inch long, hooked, lion claws. At level four, their forms are those of a mountain lion and a hawk. The skree have also developed several high level powers that are unique to the bloodline.
****** Crinos Form
This crinos form stands three and a half feet taller than the character, and is massive. Stats are as follows: Str +4, dex +4, stam +3, perception +3. Aside from this, their bites do two points of aggravated damage with huge lion teeth that would make a garou shiver. Their claws are huge leonine claws that put wolf claws to shame. They do two points of aggravated. Both bite and claws, add strength as well. A crinos skree an rip into most vampires and just about cleave them dead with one claw. The system for this is simply the expenditure of 3 blood points, and the change takes place in tree turns, though it can take place automatically by expending four blood points. The strange genetic flaws of a Skree allow them to actually regenerate while in crinos, at one damage level every two rounds. (Many Skree have been known to take crinos form and heal themselves if normal healing would take more than four blood points.)
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This level of protean grants the power to shatter into thirteen black lions, each with normal stats for a lion, but doing aggravated damage. If a lion is killed, it disperses into smoke and vapors, and stays that way floating around the other lions unable to be dispersed. If all lions are killed, they vapor together and reform the Skree with 5 levels of damage. This level of protean has terrified many who witnessed it, and ran to, live to tell the tale The transformation requires six blood points and requires two turns to complete.
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This level of Protean allows you to change form into a crinos lion form as level six. But now you regenerate one point of damage per round, and take half of aggravated damage, rounded up. This requires four blood points and takes three turns, or five blood points and one turn.
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Level 9 is the level that Zenti has. All of the Skree know what it is, it is Zenti's way of making sure they don't go against him. Basically this level is a twenty foot crinos that does bite damage of four agg plus strength, and claws of five agg plus strength. It regenerates two points per round, and takes no aggravated damage. The system requires the expenditure of all current blood points immediately throwing the Skree in a blood frenzy. In other words you have a souped up Zenti who won't stop till he's got some blood in him.