Sorcery

By Kevin Mowery

This is the Art of trafficking with the dead. Few fae possess this Art, as it is universally frowned upon by the Seelie court and even Unseelie fae tend to ostracize those who practice Sorcery.

Attribute: Manipulation

* Sight Beyond: This cantrip allows one to see and communicate with the spirits of the dead. If the spirit is asked a question, it is under no compulsion to answer or to tell the truth.

Realms
Actor & Fae: describes who can interact with the spirit
Nature & Prop: describes what must be held to interact with the spirit Scene: describes where the spirit can be interacted with

Successes
1 success: the spirit can be seen for one scene
2 successes: the spirit can be seen for one scene and talked to for one round
3 successes: the spirit can be seen and talked to for one scene 4 successes: the spirit can be touched for one round
5 successes: the spirit can be touched for one scene.

** Knowledge of Solomon: This cantrip forces a spirit to answer questions from the caster. Although the spirit can lie, it must make a Willpower roll against the caster's Glamour for each question it wishes to answer dishonestly--it can always choose not to answer a question at all. In addition to any Bunk that must be performed, the caster must know the birth name of the spirit she is trying to contact.

Realms: all describe what the spirit will answer questions about. The spirit cannot truthfully answer a question outside its own knowledge.

Successes: the caster may ask one question per success

*** Soul's Vessel: This cantrip binds a spirit into a physical object or person. The spirit can use its normal abilities and Arcanos through the vessel, but has no access to any abilities or powers of the vessel.

Realms: describe what the spirit can be bound into

Successes: describes the length of time the spirit will be bound

1 success: 1 scene
2 successes: sunrise to sunset, or dusk to dawn
3 successes: 1 full day
4 successes: 1 week and 1 day
5 successes: 1 month and 1 day

**** Spiritwalk: This cantrip allows the subject to travel into the lands of the dead (the Shadowlands). Travellers in the Shadowlands will see the world as dull and lifeless, but will not gain the Deathsight abilities of a Wraith. Use of this cantrip gives the caster a point of Banality.

Realms
Actor & Fae: describes who travels to the Shadowlands
Nature & Prop: describes what must be carried to travel into the Shadowlands
Scene: describes where one must travel into the Shadowlands
Successes: the number of successes determines the length of time the subject may stay in the Shadowlands

1 success: 1 scene
2 successes: until next sunrise
3 successes: 1 full day
4 successes: 1 week and 1 day
5 successes: 1 month and 1 day

***** Unshriven Host: This cantrip places a number of spirits (typically spectres) under the command of the caster. The spirits will follow a simple command of the caster for one night or until the completion of the task, whichever is shorter. Sample commands might be "Bring me the Baron of Clearwater alive", "Find and kill the man who murdered my wife", or "Harass anyone who enters until they leave".

Realms
Actor & Fae: describes the subject of the Host's hunt
Nature & Prop: describes what must be held to command the Host
Scene: describes the area in which the spirits will have influence (NOTE: Use of the Scene realm will greatly limit the range of the Unshriven Host and as the spirits summoned are of a malevolent nature, they will usually cause enormous collateral damage to any area they are restrained in, unless specifically instructed not to do so.)

Successes: determines the number of Spectres that appear to serve the caster

1 success: 5 Spectres
2 successes: 10 Spectres
3 successes: 20 Spectres
4 successes: 50 Spectres
5 Successes: 100 Spectres