SPELLERS
By the Changeling, Darksong Jester (daiodannen@hotmail.com)
Description
The records on this kith have been lost for a long time, even to the kith itself. Most of the other kith herald their appearance as an omen of either blessings or damnation. Whatever their mission on this world is, they are either not telling or don't remember. If they do remember they cannot say. Something happened to them which caused a strange thing to happen to their magicks.But, they take their pedicament in stride.
Lifestyle
They are guardians and protectors.
Appearance
They look like skinny children and teenagers in their mortal seemings. In their fae seemings, they are glorious. They would also be responsible for the legends of "guardian angels," for that is what they look like.
Seeming
Childling: Small and delicate, quick and cunning. This is when they learn the cost of their "accident."Wilder: Bold, but cautious. A silent guardian with a great presence. Their eyes speak volumes.
Grump: Unknown and unheard of. Some say that wilders progress to a higher state of being before they become grumps. Even the wilders aren't sure of that considering how long they remain wilders.
Affinity
Birthrights
Flight: They can fly 21 yards +12 times their Dexterity per turn. They cannot and will not fly near non-believers, but can fly in the presence of the truly faithful and the magically inclined.The Glory of Heaven: When a Speller gets angry or protective, they get taller. They increase in size and might. They gain 2 points in Dexterity, Stamina, Charisma and Appearance. They also get an Intimidation bonus. An attacking opponent must make a Willpower check -3 to attack the speller.
Soft Word Turns Away Wrath: Spellers can cast spells of any type with just one word. They cost temporary Glamour for temporary effects and permanent Glamour for more solid effects.
The Pen is Mighty: Anything a Speller writes can become a potent spell. It costs temporary Glamour for temporary effects and permanent Glamour for more solid effects.
Frailties
The Spoken Word: Downside to casting magic with one word is that anytime they speak they cast a spell. Spellers cannot speak without a Willpower check -3 and the temporary loss of a Willpower point. (Storytellers descretion on how temporary the loss is.)The Written Word: The downside to any writing becoming a spell is just that. Spellers don't write anything except absolutely neccessary.
Legacy
Guardian Angel: A Seelie legacy. You are the guardian of the weak. You are the protector of the downfallen. You are the comforter to the faithful. You are guide to the lost.Quest: You regain Willpower every time you help the innocent without speaking.
Ban: Never speak unless its really important.
Note on Singing
Spellers can and will sing, but only if they need a spell of extreme power. This only costs one Glamour unless the song mentions angel, in which case it is free.
Outlook (In body gestures and looks)
(A mournful and musing look)Boggans: (A protective stance)
Eshu: (The thinker's pose)
Nockers: (Hand over eyes, shaking head)
Pooka: (Scratching head)
Redcaps: (A look of mistrust)
Satyrs: (Bugged out eyes and a dropped jaw)
Sidhe: (A bow of the head)
Sluagh: (A look of distrust)
Trolls: (A little bow)