Stealth Honda
By Andrew Marshall (tech@uswest.net)
Level Five Talisman
Arete
Quintessence
Spheres
Entropy 3, Correspondence 3, Time 2, Mind 4
Description
A beat up 1978 sky blue honda accord. the right headlight veers off to the shoulder of the road from a previous accident. the interior is falling apart and the only thing inside that is not from the factory is a fairly new tape deck. It was driven by a Verbena who got tired of getting pulled over by mundane police or having to try and out run MIB squad cars.
Game Mechanics
The car itself runs on regular petrol and/or Quintessence. When running on regular gas it's just a normal car, but when you expend Quintessence (up to 20) the car can evade and disappear from all form of authority. Running on about one Quintessence a day for normal to and from travel, two on long trips, the Stealth Honda will automatically use the Entropy, Correspondence, Time effects to hit the intersection just as the light turns green/never have a cop at the intersection while your speeding/or you just happen to be going the "right" speed anyway. The car also uses a Mind/Entropy effect if in the presence of countermagick. Because even if you manage to blow a red right in front of a mundane and or MIB squad car, they dropped a quarter on the floor, or are hey, are getting carjacked themselves.The "curse" happens when you try using the car like you've fueled it with Quintessence, but haven't. The result is that the car works normally but when you get pulled over for speeding, reckless driving, being a reality deviant, etc. the car then feeds off the Quintessence that bleeds off of you while you sit there in fear created by the flashing lights of the authorities and the embarassment caused by having other motorists see you in such a compromising position.