By Bryant Waner (bmw34360@cmsu2.cmsu.edu)
Bonus traits: +3/+6
Negative traits: Loud, Clumsy, Unwieldy
Concealibility: Car Trunk or larger (none)
The owner gains the Sabbat Status Trait of: BAD MOTHER FUCKER while holdng Talbot's Chainsaw.
Talbot's Chainsaw Does Aggravated Damage when used on other characters.
Mass Trauma: The wielder of Talbot's Chainsaw must win a physical challenge against her oponnent to pin him. On a win or tie of a simple test, the wielder does two wounds per strike; otherwise, it only does one. This means someone with Puissance could possibly do four wounds with talbot's Chainsaw, one/two of which will be Aggravated and two normal.
Shield Destruction: Talbot's Chainsaw requires three strikes to a shield to render it useless. If a shield absorbs the damage dealt by Talbot's Chainsaw make a note that the shield requires two more hits to destroy.
Armor Piercing: After pinning a target and using Talbot's Chainsaw on the victim, a simple test is performed on an attack if the target is wearing armor. If its operator succeeds, she may ignore the effects of any armor worn by the defender, as the Chainsaw cuts right through it to the actual defender itself.
These powers are only available when a character becomes Linked to the Chainsaw. See below for a description on Linking the Chainsaw to the character.
If standing in a graveyard, or another place of the dead, the Chainsaw can raise the dead into limited Zombies that do the bidding of the Chainsaw and its Wielder. Expend a Willpower trait, and make a static mental challenge against nine traits to raise the dead. Up to five may be summoned with each Willpower expenditure. These Zombies will stay awake for one hour, and an additonal hour for each Willpower spent beyond the first.
The Chainsaw's "owner" always can find the Chainsaw and knows its general location.
The Chainsaw will always start for its owner, and no one else without his consent.
The Chainsaw gives the owner the Protean ablility: Gleam of the Red Eye. When activated the character can see in the dark, but his eyes glow red.
The Chainsaw's Owner gains a Willpower once per night that goes above and beyond his maximum for the sole purpose of regaining his physical traits. He may only gain one extra Willpower in this way from the Chainsaw.
If the character feeds the Chainsaw blood, it begins to activate. The Chainsaw then makes another mental channenge against the character, and if successful, the character becomes linked to the Chainsaw. Every successful linking gives the character one of the following derangements. Blood Lust, Crimson Rage, Schizophrenia (Talbot's Chainsaw talks to its "owner")
The character is not completely linked until all three derangements are picked up. The Chainsaw may only test once per night for giving the character a derangement. If the character feeds the Chainsaw his blood, it immediately becomes linked to him and he gains all three derangements at once.
When linked, the owner gains knowledge on all the abilities and special powers of Talbot's Chainsaw.
The owner must feed the Chainsaw one trait of blood a night an hour after waking or it will gain possession of its owner and do whatever the hell it wants. Basically, it gets all traits, abilities, disciplines, merits and all the bad things. Neat huh.
The character regains possession the following night with full knowledge of what happened the previous night.
The owner of the Chainsaw also gets the Negative Social Traits: Bestial Eyes and Bestial: Permanant Fangs, unless the character is Gangrel, or a Garou. This weapon Gives Garou Taint of the Wyrm.
Talbot's Chainsaw is a sentient being. Anyone with Telepathy may attempt to talk to it through a mental challenge against nine traits. The Chainsaw gains one retest per challenge. If the Chainsaw's aura is perceived, the aura will come up as a black void.
The Chainsaw talks to its owner. This is accomplished though the link established by the Chainsaw and its owner, and is covered by the derangement that the player receives. The character loses the derangement temporarily if the Chainsaw is not in the immedate vicinity of its owner.
A narrator should play the Chainsaw's voice, and act as much like a wraith's shadow as possible. The Chainsaw is crazy, and craves blood. It loves wanton destruction and will try to cause the Character to frenzy and destroy anything it can convince it of.
The Chainsaw may make a mental challenge against the character and cause the character to frenzy once per night.
The Chainsaw may activate any of the character's derangements once per night per derangement. Schizophrenia is considered to be always active when the Chainsaw is in line of sight of the owner.
Talbot's Chainsaw will only pick Garou, Kindred, Mortal, Kinfolk, and Ghouls to become its "owner."
A Character is linked to Talbot's Chainsaw until it dies.