Teleportation/Transubstantiatian Chamber

By LostBoy

Creators: Dr. Emil Heinrich, Dr. Ernest Fielding [Sons of Ether]

Talisman 5: Spirit V / Life IV / Correspondence III / Correspondence II / Spirit II

This is a large round booth connected to a large computer setup, with a giant monitor attached. It can be used to teleport to and from locations, including the Umbra. All rolls (for correspondence or spirit travel, or Life effects) are made with 5 dice, the level of the Talisman.

The Chamber can be operated by hand by anyone who has been taught the operation of the device by someone who knows how, or who makes a Computer Rolls (3 successes, difficulty 7). The Chamber can be operated remotely by one of three linked communication devices. Thus one could command to be brought home immediately, or, one could request the teleportation of, "the person 7 feet North of me" through use of the communicator.

The chamber actually works by breaking the body of a target down into Ether, and then transporting the memory through the Ether to a new location, and putting it back together there. It's perfectly safe. Really.

Magical Effects

Spirit II / Correspondence II: The monitor can be used to peer into the mortal world or the Umbra. Those who can sense such would see the viewers peering through a screen. Unlike the usual Correspondence Sensing (Level II), only sight and sound are transmitted, no aural or touch related information is given. Also, there is no way to communicate with any creature thus viewed (this is how I get a second Level 2 effect instead of a Level 1 effect).

Correspondence III: This is a reworking of the Seven-league Stride. The body gives a faint humming sound and appears to slowly break up into squiggley fragments, which then disappear (if you think Star Trek, you are correct). If you are going from point A to point B, you would need to first teleport to the Chamber, then out again. You must either be in the chamber, or wearing one of the communication badges for this effect to work.

Life IV: What was first a really bad bug in the system has been turned into a rather powerful weapon. When directed either from the view-screen or by directions through a communicator, the Chamber can teleport only part of the body into the Ether, forming lesions and hemorrhaging on the remaining form. The user must roll Perception + Science to correctly give instructions to the Computer on where to attack. Damage is 5D * 3 (difficulty 6). [See "Rip of the Man-Body"].

Spirit V: This allows actual teleportation into the Umbra. The physical body is broken down into Ether and stored in the computer's memory while the Spirit is teleported into the Ether. It is projected on a path to the destination, but it must still journey there slowly -- it doesn't just materialize there. By use of this the mage can also quite easily be sent to locations in the Near Umbra as well [See Deep Umbra Travel].