By Fabian Alvarez (maldoror@eucmax.sim.ucm.es) for the D'Angelo and Virginali bloodlines.
Note that Teocratos, even Heavenly Path, is not Golconda: it's similar, but also very different. Not all D'Angelo seek Golconda, and in fact some elders are farther from it that some neonates, as the Path of Uriel cannot be truly called the Path of Golconda.
System: The vampire must spend a day totally awake and roll his Humanity/Path with a difficulty (lost faith points+3). She regains as many points as succesess up to the original rating and takes as many aggravated wounds as points regained. This power may not be used until she loses more faith points.
System: The vampire must fast for three days, not tasting even a drop of blood. After that, she rolls her Conscience/Calloussness (7). Each success gives her an additional point in any Virtue; these points last for one night, and one additional night for fasting night over three.
System: The vampire rolls her Blood Faith+Theology (9). If she botchs, she loses a point of Faith. Only one success is required. Blessed blood may be drank by vampires with Blood Faith, each point counting as (number of blessing successes) x blood points. Others must roll their Humanity/Path (10). If they get any successes, they gain a Blood Faith point if they have the Humanity/Path rating required (8 + Humanity/7+ Path of Harmony, Caine or Power and Inner...) If they get no successes, they enter torpor; if they botch, they die the Final Death.
System: The vampire rolls her Blood Faith+Intimidation (7). The target makes a resisted roll with her Humanity/Path (7). Any success for the Teocratist sends the target in a Terror Frenzy.
System: The vampire rolls his Blood Faith (9). The number of successes becomes the Faith rating of the Holy place, being the basic radius the Blood Faith rating of the Teocratist. This lasts until twilight or dawn, whatever happens first. Refer to the V:PG, the HH and The Inquisition for rules about Holy Places.
System: The vampire rolls his Blood Faith (10-target's Humanity/Path). If the target wants to remain in frenzy, she rolls his Willpower (7). Even one successes for the Teocratist ends the Frenzy.
System: The vampire rolls his Blood Faith (8) and spends a Willpower point. The target takes a level of aggravated damage and gains a Derangement for each two successes scored by the Teocratist. This damage can be soaked only rolling Humanity/Path with a difficulty of the Blood Faith of the Teocratist.
System: The vampire rolls her Blood Faith+Leadership (8) and forbids the target to do something. The condition must be reasonable (no "Thou wilt never feed again") and the target must hear and understand it perfectly. If she willingly breaks it, she must roll her Willpower (8). If she doesn't get as many successes as the Teocratist, her body turns into solid salt. The turning cannot be stopped nor reversed save with the blessing of the user of Damnation or powerful Thaumaturgy. The forbidding last as many months as successes scored by the Teocratist.
System: Blazing Soul requires no roll, but the user must spend a Willpower point. For as many rounds as her Faith Rating, she no longer suffer wounds from the sun.
System: The vampire must talk slowly and calmly with her target acumulating (10-Target's Humanity/Path) successes in an extended Blood Faith roll (8). To remove a Blood Bond, the user must spend (15-Regnant's Generation) points of Willpower and acumulate the same number of successes in a Blood Faith roll (8).
System: Kindred with this power gain a -4 modifier to resist frenzy. Also, a Kindred with Heavenly Path no longer can fall to Rotschreck.